Showing posts with label Goblin_Lore. Show all posts
Showing posts with label Goblin_Lore. Show all posts

Thursday, February 24, 2011

Goblin Lore: Red Looting

Welcome to Goblin Lore! In the spirit of the namesake card, each column of Goblin Lore will focus on a particular design question, and offer four (approximately) possible answers to address that question. Unlike the card, you get to choose which ideas to keep and which to discard!

The recent Great Designer Search 2 directed competitors to write several essays on Magic design, one of which was, “Choose a mechanic to move from its current color to a new one.” A number of the contestants, including finalist Shawn Main, suggested that “looting” be moved from Blue, a color with many supporting mechanics, to Red, a color with relatively few. Looting, which originated with Antiquities' Jalum Tome, moved into Blue with Weatherlight’s Merfolk Traders, and is now present on many Blue cards including the iconic Merfolk Looter, is the act of drawing a card and then discarding one. Unlike other Blue card draw abilities, looting does not provide card advantage, but the ability to filter through unwanted cards does improve card quality. Magic R&D has responded that they are indeed considering the shift from Blue to Red. The question, then, is how should looting function in Red? Here are four possible approaches.