This is the third article in my series of designing for player psychographics. I encourage you to read my articles about Timmy/Tammy and Johnny/Jenny, as well.
Showing posts with label Spike. Show all posts
Showing posts with label Spike. Show all posts
Monday, January 4, 2021
Designing for Spike
Labels:
player psychology,
psychographics,
Spike,
variance,
WotC safe
Tuesday, June 23, 2015
Wednesday, April 23, 2014
CCDD 042314—Spike Bait

4/23/2014 - A friend put together the Gatherer-Terrible Cube and we played last night. It was a blast. We did 2HG where my Andradite Leech was basically unstoppable, my partner drew her Pus Kami when she had 8 mana and a spirit in her graveyard, but Grollub never ever attacked or blocked. Ethan talks in that article about the kinds of cards that made the cube, but what stood out most to me were the cards that were legitimately good, but had been rated low because they had an optional ability that was unappealing.
An important aspect of Limited is including cards of various power levels so that some are obviously good to players new and old alike, and some are obviously bad, but there are also cards in between that stronger players can identify and use. It occurs to me that those don't always have to be subtle:
Friday, March 7, 2014
Weekend Art Challenge 030714—Toru-meow

Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well.
If you choose, you may use that feedback to revise your submission any number of times. I will post and review the most recent submission from each designer some time on Monday, life permitting. To help ensure I recreate your design accurately, please use CARDNAME instead of ~ in your submissions.
Labels:
art,
design challenge,
Spike,
weekend
Subscribe to:
Posts (Atom)