I was lucky enough to help with the initial selection of design submissions for You Make The Card 4. Now that the community's card is complete, I'd like to share some of my takeaways from that experience. I don't speak on behalf of Wizards in any way.
Showing posts with label YMTC4. Show all posts
Showing posts with label YMTC4. Show all posts
Tuesday, October 1, 2013
Lessons from YMTC4
I was lucky enough to help with the initial selection of design submissions for You Make The Card 4. Now that the community's card is complete, I'd like to share some of my takeaways from that experience. I don't speak on behalf of Wizards in any way.
Labels:
magic design,
YMTC4
Thursday, August 15, 2013
Suvnica Week 10 Review, Part 3: Breaking Black (YMTC Submissions)
Labels:
design review,
enchantment,
Ravnica,
Suvnica,
YMTC4
Tuesday, August 6, 2013
Designing Suvnica, Week 10: Back in Black
And we're back! I've been itching to dive back into this. I didn't have the time to finish out the remaining guild profiles while I was studying, and that's hopefully something I'll be able to do over the course of this week. In the meantime, for this week's challenge, we'll be coming up with keywords for two more guilds this week, plus a bonus design challenge.
Thursday, August 1, 2013
Designing Suvnica Hiatus, Week 4: You Made the Card
Labels:
Camel,
Design by Committee,
Hiatus,
Mr. Babycakes,
Ravnica,
Suvnica,
YMTC4
Monday, April 15, 2013
YMTC- Text Submissions
Get Your Designs Critiqued
As discussed on the mothership, You Make The Card is now open for card submissions.
If you'd like other Goblin Artisans to consider and critique your design before you submit, post it in the comments below!
As discussed on the mothership, You Make The Card is now open for card submissions.
If you'd like other Goblin Artisans to consider and critique your design before you submit, post it in the comments below!
Labels:
design challenge,
enchantment,
YMTC4
Monday, March 18, 2013
This Land is Your Land
I can imagine lots of possible goals for You Make the Card. Some people want to design the next tournament staple. Others want a new toy for their Commander of choice, or a tool for their favorite color, or an enabler or hoser for a particular strategy. But what matters most to me is that we create a card that appeals to as many players as possible. And that's why I'm on Team Land.
Subscribe to:
Posts (Atom)

