Showing posts with label announcing. Show all posts
Showing posts with label announcing. Show all posts
Tuesday, January 21, 2020
Announcing: Goblin Game 2020
It's that time of year again! Tomorrow (Wednesday, Jan. 21) I'll be running my annual Goblin Game on Twitter. It'll kick off some time around 1 PM EST, and run throughout the day. I'll try to tag Artisans whose twitter names I know, but look for #GobGame on twitter to get more info.
Labels:
announcing,
design challenge,
Goblin Game,
Twitter
Wednesday, May 1, 2019
Announcement: Mermay 2019
Just wanted to put out here that, similar to my annual Goblin Game, I'm running a month long MerMay Merfolk Game over on Twitter during May. Here's where you can find it:
That's it. CCDDs return tomorrow.
Labels:
announcing,
Goblin Game,
Merfolk Game,
Twitter
Tuesday, January 22, 2019
Announcement: Goblin Game 2019
Hey Artisans. Tomorrow (Wednesday, Jan. 23) I'll be running my annual Goblin Game on Twitter. It'll kick off some time around noon EST, and run throughout the day. I'll try to tag Artisans whose twitter names I know, but look for #GobGame on twitter to get more info.
Labels:
announcing,
design challenge,
Goblin Game,
Twitter
Friday, December 18, 2015
Announcing a New Design Challenge Series—The Spotlight Challenge

It's time for something new.
This community is ready to stretch itself again and I've finally figured out a good way to do it.
Labels:
announcing,
design challenge,
spotlight
Monday, August 22, 2011
Announcing a New Project: M13

GDS2 and the CCDD have taught me a lot. A lot. But the most important lesson I've taken away from them is humility. While confidence is necessary to fully pursue a dream, and if you're going to dream at all you might as well dream big, it remains that there is no warp-pipe to mastering a skill and there can be no true success without serious skill.
I forget when exactly it occurred to me (because I had to bury the idea for a while so that I could focus on polishing up board games for GenCon), but the next step in a budding Magic designer's curriculum after designing thousands of cards is not designing an expert-level expansion, much less a block. That's like a blacksmith's apprentice going directly from making nails to swords.
Labels:
announcing,
m13
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