Showing posts with label format. Show all posts
Showing posts with label format. Show all posts
Wednesday, August 22, 2018
As Garfield Intended
Labels:
format,
sealed,
trading,
Variant formats
Wednesday, December 21, 2016
Live Booster Draft
Love drafting? Love playing Magic? Ever wish you could do both at the same time, rather than one after the other? I have. For ten years. I got a game published trying to make it happen. (Here's a diary of how that led somewhere else fruitful.) Last month, the idea struck me again, this time actually for Magic:I don't hype my own stuff much. Today is different. This is the good stuff. You want to try Live Draft. Really.A draft format in which the first seven picks form your starting hand, and each following pick happens when you would draw a card mid-game.— Jay Treat (@WizardsFamiliar) November 12, 2016
Tuesday, November 29, 2016
Three-Headed In-Fighting
Here's the best way I know to play Magic with three players, a format I improvised over a decade ago during a Summer when my draft club was just three people and we were desperate.
Labels:
format,
magic design,
WotC safe
Tuesday, April 12, 2016
Two-Player Draft Formats
I've been doing a good bit of two-player Limited over lunch the last few weeks, and I thought I'd share the formats we've done and considered, and a new one I'm eager to try. All but the last two work with 3 or 4p too.
Labels:
draft,
format,
game design,
limited,
WotC safe
Wednesday, August 27, 2014
Experimental Limited Format — Swap
I’ve had this idea for a new Limited format for years now. It’s partially based on the trade mechanism from Andromeda and partially on a vague idea about how players could build a Limited deck in a way analogous to how starting players build Constructed decks: by opening a few packs and trading cards.No card designs follow.
Labels:
format,
limited,
magic design,
WotC safe
Thursday, June 12, 2014
Collaboration Draft
Collaboration DraftWhat I love most about drafting Magic is the interaction between myself, the players on either side of me, and the rest of the table. Game like SolForge and Hearthstone that allow you to "draft" without players lack that interaction entirely, which got me thinking about ways to enhance it.
What if your rank at the end of a draft was based not just on your own results, but those of the players next to you? Not necessarily L+C+R, maybe L+2C+R or so, but the formula's not the point. The point is that you now have a very real incentive to coordinate as well as you can with the players you're passing directly to.
Labels:
draft,
format,
game design
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