Showing posts with label marquee mechanic. Show all posts
Showing posts with label marquee mechanic. Show all posts

Wednesday, February 14, 2018

CCDD 021418 - Rashka, the Slayer and Autumn Willow

I've been thinking about Legendary Matters as a theme for a dumb vanity project I'm working on, and have been trying to come up with a Marquee mechanic to highlight that element of the design. Specifically, I want to get a sense of passing a destined role from generation to generation. I came up with these absurdly long mechanics.

Wednesday, March 25, 2015

Making a Mark




[Wizards of the Coast safe]

Every choice we make in designing a set influences how it will play, but some of them make larger impacts than others. Foremost among them are the choices we make surrounding what I’ll call ‘marquee mechanics,’ that is, ones that dictate the shapes of the environments they appear in. Prime examples include Landfall in Zendikar and Infect in Scars of Mirrodin.

So before we return to our exploration of mechanical space that Tesla might use soon, let’s pin down what it is thatwe’re looking for.