Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts

Wednesday, April 17, 2013

CCDD 041713—Terror of Misthaven

Cool Card Design of the Day
4/17/2013 - The big problem with Giant Robots Versus Giant Monsters is that it doesn't matter how massive the creatures are, when they tangle in combat, the result is exactly the same as with regular creatures. Either both die, or the one that's +1/+1 or bigger wins. That's not a deal-breaker, but a challenge. We just need to find a way to keep combat between epic creatures epic. I've got a few ideas about that.

I'm going to start with the most awesome, least reasonable solution.

Friday, June 17, 2011

CCDD 061711—Spined Ythid & Apocalypse Harbinger

Cool Card Design of the Day
6/17/2011 - Here's the last member of my quicky monster cycle. This ability kind of rehashes the oblivion ring variant that has been mentioned twice on this site fairly recently, but it just felt extra right here and none of the other when-you-return-those-creatures effects I thought of could compete.

Thursday, June 16, 2011

CCDD 061611—Mythogriff

Cool Card Design of the Day
6/16/2011 - I enjoy the idea of an illusion that disappears when you poke it ala Phantom Beast, but to put that on a big investment requires some kind of recourse. For Mythogriff, I wanted to make it an effect that has upside if you're prepared for it, but can still bite if you're not.

Wednesday, June 15, 2011

CCDD 061511—Nombler

Cool Card Design of the Day
6/15/2011 - Next up in my monster cycle is a green monster with a new spin on lure/provoke. Again, nothing too exciting here, but it's no slouch either.

Tuesday, June 14, 2011

CCDD 061411—Molten Collossus

Cool Card Design of the Day
6/14/2011 - Next up in my monster cycle is a red take on Gaea's Liege. The funny thing is I wasn't thinking of the Liege when I made it, but looking at it now, it's clearly cut from the same cloth. I'd love to add another tweak that makes it more unique, but even the simplified text is pretty voluminous. At least it's more fun to replay Molten Colossus, since the counters stick around.

Monday, June 13, 2011

CCDD 061311—Terrorgrub

Cool Card Design of the Day
6/13/2011 - When life gives you lemons, resell them in bulk. Making lemonade requires too much time and investment for the pay-off. I don't have much time this week, so I'm going to give you 5 or 6 demon/horror thingies I designed recently based on art from conceptart.org. I thought it would be interesting to make an entire cycle and see how these gnarly monsters manifested themselves in the different colors. Today, I start with black, the easiest color to make really scary monsters for: