Showing posts with label reanimation. Show all posts
Showing posts with label reanimation. Show all posts
Wednesday, July 21, 2021
CCDD 20210721 - Feigned Death
Looking at other potential keywords to bring back. Purely in terms of name, Conspire is a great fit for the flavor of the set. Mechanically it was kind of a whiff. It's just difficult enough to pull off that you can't reliably do it often, but it reads like it would be easier to do. This results in a lot of feel-bad plays, even when the effect is perfectly serviceable without the copy. I could image a 5-10 card cycle of hybrid common spells carrying it.
Labels:
CCDD,
conspire,
hybrid,
Project Cornea,
reanimation,
returning mechanics
Tuesday, February 18, 2020
CCDD 021820 - Boogeyman
Reanimation spells like Cauldron's Gift usually have to target expensive creatures to be worth it. If you're spending 4-5 mana and a card, you want to be getting a creature that's worth at least that much, not some random 3/3. Even creatures with reanimation built-in often want extra bonuses when they come back-- like Pharika's Spawn and the other Escape creatures from Theros Beyond Death. So what would it take to make a 1-mana creature an appealing reanimation target?
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