Cool Card Design of the Day
6/2/2011 - Last week, Sam Stod wrote an
excellent article on the importance of randomness and — more specifically — land screw in Magic. It's not the first article to take this position; Mark Rosewater and more than one developer have discussed this as well. I'm going to take a stand here and call them all wrong.
To summarize the major points supporting the other side: Randomness is necessary, land-screw allows players to beat better players occasionally, and the land system rewards better deck builders. All of those are true statements and important considerations for the game, but I claim that none of them depend on the system being as flawed as it is.