Adding more randomizing elements to MtG is something that had always sounded cool to me. I loved the dice cards like
Growth Spurt from Unglued (which is saying alot, because I hated the Unsets as a whole), and one of my favorite mechanics in my old GDS2 project was a dice rolling/level-up monster baby. Even though that mechanic was universally hated by community, I was convinced that some variant could work. However, after listening to Mark Rosewater’s podcasts on designing Innistrad and playing a blue-red burn deck with
Desperate Ravings in Standard for a while, I’ve decided that “at random” effects are largely a failed experiment.