Wednesday, April 3, 2013

Ankh-Theb: The Restless Dead

HV: This pitch is by Antny.  Here are the pitches from rounds one, two, and three.


What are the major mechanical themes in the set according to your vision?

Mummify (all), Monuments (W/B ), River Flooding (U/G ), Proliferate
(all ), Vandalise(R )

Tuesday, April 2, 2013

CCDD 040213—Fiery Likeness

Cool Card Design of the Day
4/2/2013 - It's been a nasty day at work, so I'll put something cool and self explanatory here today.

Monday, April 1, 2013

Frontier: Fall of the Eldrazi

HV: This pitch is by Antny. Here are the pitches from rounds one, two, and three.

What are the major mechanical themes in the set according to your vision?

Large creatures (not just Eldrazi), supported by dig, gold counters and hideaways.
Bounty, wither, annihilator, protection from colorless/all colors.

Weekend Art Challenge Review 032913—Maze Champion

Weekend Art Challenge Review
Here's the challenge we're reviewing today.

Friday, March 29, 2013

Weekend Art Challenge 032913—Maze Champion

Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your card submission, due Monday morning. Remember that you may ask for feedback by mid-day Sunday and redesign your submission once after you get it.

Set Design: Open Thread

Readers, it's been a long and interesting journey from our eight original pitches to the final three. Our discussions have been productive and illuminating, and I have no doubt that any of Ankh-Theb, Ekkremes, or Frontier would be a fruitful design project. Nonetheless, the time has come to choose which set we're going to design. The Goblin Artisans authors will soon make a decision.

This thread is for feedback on that decision. Which set do you think has made the most progress during pre-design? What obstacles do you see ahead? Where is the best potential? What themes or mechanics are most exciting? Which questions are still unanswered?

This seems like as good a time as any to articulate our mission statement: we are trying to design a large standalone set using the standards of Magic R&D. Thus, we'll work within the framework of New World Order, the color pie, player psychographics, etc. Please keep these issues in mind while commenting on the viability of our options.