Monday, June 13, 2011

CCDD 061311—Terrorgrub

Cool Card Design of the Day
6/13/2011 - When life gives you lemons, resell them in bulk. Making lemonade requires too much time and investment for the pay-off. I don't have much time this week, so I'm going to give you 5 or 6 demon/horror thingies I designed recently based on art from I thought it would be interesting to make an entire cycle and see how these gnarly monsters manifested themselves in the different colors. Today, I start with black, the easiest color to make really scary monsters for:


  1. I'd really rather it just make a 6/6 Demon.

  2. I'd make it a smaller initial body with intimidate, and make the may a must. As is, it's just a generic fatty that says "Chump block me every turn!" By the time the other guy runs out of chumps, you won't really want/need the destroy all creatures part.

  3. It's interesting the commentators each want something different.

    Personally, I'd like to see it on a smaller body like a 5/4 trample that the opponent can potentially trade with. (You still get an adult Demon token from the trade.) The grub flavor is cool, and it should get bigger after hatching.

    I agree with making the may a must.

  4. Like the concept. Agree that if a 6/6 without evasion gets through, your opponent is already out of creatures. I'd like it to start smaller, then get bigger when it dies. But evasion seems brutal on a creature that wrecks the opponent in one hit.

    I actually don't fully get the flavor -- why does the grub kill itself (and everything else) when it deals damage to a player? But that's a minor complaint.

  5. Terrorgrub B
    Creature- Insect
    Whenever another creature dies, exile it.
    If Terrorgrub has exiled three or more creatures this way, sacrifice it and put a */* black horror token with Flying onto the battlefield. * is equal to the combined power of the exiled creatures.

    Also, why would a creature get LESS toughness in its adult form?