Wednesday, November 21, 2012

CCDD 112112—Ka's Pyramid

Cool Card Design of the Day
11/12/2012 - I was thinking a little about how to express pyramids for Ankh-Theb. I started with Level-Up on a land and was immediately convinced there's only one good design there. The three artifact solutions that follow aren't amazing either, but they have a good identity to them and express the intense labor required for great pyramids pretty well.

With some luck, maybe they'll be enough to start a conversation that leads us to something awesome.


  1. I'd have to test them, but I'd like to try the first two out at uncommon and see what happens. Very cool.

  2. I love that you have to build the pyramids! Super-resonant of Eqyptian culture. I dig it.

  3. These are tricky to evaluate. I don't know if they're good or bad, but I really want to play with them to find out, and that's a good effect for cards to have.

  4. I really like this mechanic. The way the cost scales is intriguing.

    I think it would be better to require tapping creatures during your turn.

  5. The main problem, for me, is that pyramids are rare material, and rares are not what is really important in a set.

    1. While it's very true that your set's theme must be at common, Pyramids themselves aren't a theme—they're one expression of it. And given there rarity IRL, it seems appropriate to keep them rare in the set. They don't affect Limited (and thus won't keep players coming back after the Prerelease), but as splashy, flavorful cards they can be previewed to get people excited about the set in the first place. What more can we ask of big stone triangles?

  6. My only beef with these is that they get destroyed with a naturalize...