Friday, February 15, 2013

Weekend Art Challenge 021513—Tsabo6

Weekend Art Challenge
Inspired by the success of the Gatecrash Art Challenge, I'm going to try a new weekly activity. Each Friday (assuming this takes off), I'll post a piece of art and a set of requirements. You'll submit your card in text form in the comments before Monday morning (~9AM EST) and I'll post and review all the submissions as soon as I have time—ideally the same day but at least by the following Friday. Your own opinions will be most welcome, as well.

Click to see this weekend's art and requirements.


This piece is by Tsabo6 and your task, should you choose to accept it, is to create a green uncommon that appeals to Johnny. Bonus points if your design is multiplayer-friendly.

Here's how the image will look cropped into a card frame:


28 comments:

  1. Koni-Tori Warrior Rangers 3G
    Creautre - Human Warrior Scout
    When CARDNAME enters the battlefield, you may have it fight target creature.
    When CARDNAME leaves the battlefield, you may search your library for a forest, and put that card into play.
    3/2

    ReplyDelete
    Replies
    1. My thought process here was to appeal to the small part of the Johnny crowd that likes to see underneath the face value of the card. Similar to firemaw kavu in approach, this card has multiple uses.

      1) you kill off a small guy on their team and keep yours, then gain a land when it goes.

      2) you kill off one of their guys, but the ranger dies as well and you net a land

      3) you fight a bigger guy on their side on purpose so that the ranger dies because you really need the land

      etc.

      Delete
  2. Scouting Party 1GG
    Creature - Human Scout (U)
    Trample
    Whenever ~ deals combat damage to a player, you may search your library for a land card and put that card onto the battlefield tapped. If you do, shuffle your library.
    3/2

    I decided that saboteur triggers are subtly multi-player friendly, because you can attack whichever player has no blockers to make sure you get the effect every turn.

    ReplyDelete
    Replies
    1. It would be interesting if you could search for "that many land cards" equal to the damage dealt.

      Delete
  3. Designing really Johnny uncommons is hard! After a bit of banging my head against a wall I came up with this:

    Assert Dominance 3GG
    Sorcery (U)
    Put a number of +1/+1 counters on each creature equal to the number of creatures on the battlefield with lesser power than that creature.

    The best way to set up your team for this card is unclear: a lot of small creatures will make a few guys enormous, a somewhat balanced number will spread the pump, and a rising scale of power grows bigger creatures more. It also boosts your opponents guys, making it more dangerous to play but in a multiplayer setting, but it also does a better Overrun impression there.

    ReplyDelete
  4. Community Guidance
    3G
    Enchantment (U)
    Each creature you control that shares a name with another creature can't attack and gets +0/+2.

    If you control only a single creature that doesn't share a name with another creature, it gets +1/+1 for each other creature you control and has trample.

    As with a lot of the "best" Johnny-enchantments, it asks you build a deck in a specific (somewhat unintuitive) way to best take advantage of it. I'm not sure if the second clause is totally clear, but oh well.

    ReplyDelete
  5. Promised Paradise 3G
    Sorcery (U)
    For each opponent, search your library for a land and put it onto the battlefield tapped.

    ReplyDelete
  6. Survey the Land 2G
    Sorcery (U)

    As an additional cost to cast Survey the Land, tap any number of untapped creatures you control.

    Search your library for up to X basic land cards, where X is the number of creatures tapped this way. Reveal those cards and put them into your hand, then shuffle your library.

    ReplyDelete
  7. Mounted Force 2G
    Enchantment U
    Tap an untapped Beast you control: Target non-Beast creature gets +X/+X until end of turn, where X is the Beast's power.

    ReplyDelete
    Replies
    1. "You can ride a beast to battle, but you'd hate to see it graze." - Almanac of Old Bant

      Delete
  8. Exploratory Mission 2G
    Sorcery
    Search your library for X basic land cards, reveal them, and put them into your hand, where X is the number of creatures on the battlefield that attacked this turn. (Count only the ones that survived.) Then shuffle your library.

    ReplyDelete
    Replies
    1. I see that mine is similar to TheWMan's. And TheWMan's might be better as a Johnny card.

      Delete
    2. I like that you're using the survive wording.

      Delete
  9. Beast Riders Envoy 4G
    Creature - Human Scout
    Whenever a creature enters the battlefield under an opponent's control, put a 3/3 Beast token onto the battlefield.
    3/3

    ReplyDelete
  10. Hunting Party 3G
    Creature - Human Warrior
    Whenever a creature enters the battlefield under an opponent's control, put a +1/+1 counter on CARDNAME, then it fights that creature.
    2/2

    ReplyDelete
  11. Backcountry Explorers
    1GG
    Creature - Human Scout
    When ~ enters the battlefield, reveal the top X cards of your library, where X is the number of lands on the battlefield. Put all land cards revealed this way into your hand and the rest on the bottom of your library in random order.
    1/2

    ReplyDelete
  12. To me, they look really weary.

    Journey's End
    2G
    Enchantment
    2G: If there are no creatures on the battlefield, put a 3/3 green beast creature token onto the battlefield.

    ReplyDelete
    Replies
    1. I have no idea how this card plays. I like it a LOT.

      Delete
  13. Treaty of Taraga
    Uncommon
    2G
    Enchantment
    Prevent all combat damage that will be dealt by creatures you control.
    At the end of combat, if a player attacked you or a planeswalker you control, sacrifice ~ and place X +1/+1 counters on creatures you control, where X is the number of creatures that attacked you this turn.

    ReplyDelete
    Replies
    1. This challenge was definitely tricky. After posting this and reading submissions it seems quite similar to Chah so I'm guess he viewed the picture similarly to me, an uneasy alliance brokered between enemy tribes. It's bout in tears. His seems to be post fighting whereas I am seeing the scene as before war breaks out.

      Delete
  14. Journey to the Horizon
    1G
    Sorcery
    Each player may search his or her library for up to two basic lands and put those cards onto the battlefield tapped.

    ReplyDelete
  15. Long Road Home
    3G
    Sorcery
    For each basic land type among lands on the battlefield, search your library for a basic land of that type and put it onto the battlefield tapped.

    Thought of a better one.

    ReplyDelete
  16. Taming Season
    3G
    Enchantment
    Whenever an Elf or Human enters the battlefield, its controller puts a 3/3 green Beast creature token onto the battlefield.

    I'm not sure "Taming" is the right word, but the flavor is that players' creatures with the ability to can now mount Beasts - because it's that season when Beasts emerge. The "Human" and "Elf" types make sense since Vampires, Zombies, Cat folk, and Goblins wouldn't be adept at riding wild Beasts of nature. Goblins may be able to ride their own Wolves or Boars, though.

    ReplyDelete
    Replies
    1. I like this design a lot, but it should probably have a non-token clause. Otherwise, it goes infinite with Conspiracy // Artificial Evolution. (The bad, 'game is a draw' type of infinite)

      Delete
  17. Rampage of the Bizzare
    2GG
    Sorcery
    Each creature you control gains trample and gets +1/+1 until end of turn for each other creature you control that it does not share a creature type with. (For example, if you control a Frog Lizard, a Bird Wizard, and a Brushwagg each gets +2/+2.)

    Ouphes, antelope, faeries - to me! Tonight we dine on elves!

    ReplyDelete
    Replies
    1. This is really more of a Melvin card, but after noting that 4 of the 5 riders have different mounts, I couldn't resist.

      Delete
  18. Wow. Great participation, folks! I've got all your entries. Will post the review when I can.

    ReplyDelete