Friday, February 22, 2013

Weekend Art Challenge—022213 Takeru-San


Weekend Art Challenge
The first Gatecrash Art Challenge last week went smashingly, so let's keep it up.

Click to see this weekend's art and requirements.


This piece is by Takeru-San and your task is to design a card that will complement a minor token sub-theme in black. Bonus points if the word 'token' never appears in your rules text. Feel free to briefly detail what kind of token(s) the set has if the context helps.

Here's how the image will look cropped into a card frame:



35 comments:

  1. Totem of the Dead
    2B (U)
    Black creatures you control get +1/+1 and "1B: Regenerate this creature."

    After we knocked down the necromancer's army, they promptly stood back up again.

    I think the creature tokens in this set would be 1/1 Skeletons, minions in the service of a powerful necromancer.

    ReplyDelete
    Replies
    1. I forgot to mention it's an enchantment. (oops)

      Delete
    2. I'm not a fan of anthem effects in Black... it just doesn't really feel right to such an individualistic color (in my opinion). I like your flavor behind the design, though a Totem isn't exactly an enchantment.

      Delete
  2. Shade of the many
    3B (U)
    Sacrifice a creature: ~ is gains intimidate until EOT
    Shade of the many has -X/-X where X is the number of creatures in your graveyard.
    4/3

    ReplyDelete
  3. Sulking Skulking Skulkin
    2B (U)
    Artifact Creature - Scarecrow Shaman
    3/1
    Creatures you control with power 2 or less have intimidate and "when this creature becomes the target of a spell or ability, sacrifice it."

    ReplyDelete
  4. Bone-Rattle Wraith
    1BB (U)
    Creature - Wraith
    1/1
    Intimidate
    At the beginning of your end step, you lose 1 life for each creature card in your graveyard.
    B, Sacrifice a creature: Put a +1/+1 counter on Bone-Rattle Wraith.

    ReplyDelete
  5. Frightful Apparition 1B
    Creature - Spirit (U)
    Initimidate
    B, Sacrifice a creature: Creatures you control get +1/+0 until end of turn.
    1/1

    This effect hasn't been used in black much recently, but it feels appropriate with the sacrifice clause, and should only really be exciting for the token deck.

    ReplyDelete
  6. You said that the token theme was in black, not that the card had to be black, right?

    Ominous Idol (rare)
    2
    Artifact
    Creatures can't be returned to their owner's hands.

    ReplyDelete
    Replies
    1. This card needs to exist at some point in Magic: The Gathering's future.

      Delete
    2. Weird card. It helps tokens in a very narrow way, but it has a lot more applications than that... definitely a Johnny card.

      Delete
  7. Frightful Apparition 1B
    Creature - Spirit (U)
    Initimidate
    B, Sacrifice a creature: Creatures you control get +1/+0 until end of turn.
    1/1

    ReplyDelete
  8. Mortality's Herald 5B
    Creature-Horror (U)
    Deathtouch
    Other creatures you control have deathtouch.
    1/1

    ReplyDelete
  9. Ghostwalker (U)
    2B
    Creature - Skeleton
    Whenever a Spirit enters the battlefield under your control, ~ gets +2/+0 and gains intimidate until end of turn.
    1/4

    ReplyDelete
  10. Soul Screecher 3B (Uncommon)
    Creature - Horror
    Soul reap (When this enters the battlefield, put a black 0/1 Spirit creature onto the battlefield under your control for each creature that died this turn.)
    ~ can't be blocked by creatures with power less than the number of Spirits you control.
    3/4

    ReplyDelete
    Replies
    1. I can't say this doesn't look familiar, considering Innistrad's "die into spirit" theme and Morbid mechanic. It might not be a bad thing though, if it were in Return to Innistrad.

      I envisioned using Souls as currency to cast dark magic, and I wanted to name them Soul tokens but had to name them Spirits so they work with older cards from other sets. Unlike 1/1 flyers, which are good in combat, the souls are more for making a large soul collection to count towards some benefit, or sacrificing as currency for some spells and effects.

      I can see some interesting quirks for Soul Reap: If your opponent chump blocks with a 0/1 Spirit and you cast a spell with Soul Reap afterwards, your opponent's Spirit dies and you get a Spirit, which feels like you wrested control of the Spirit through combat. If you sac some Spirit tokens to something like a Bloodthrone Vampire, then cast a spell with Soul Reap afterwards, you get the tokens back and it feels as if they're eternal thralls that aren't allowed to die.

      Delete
  11. Ancestral Shadowsilk 3
    Artifact - Equipment (RARE)
    Whenever a creature dies, if it shares a name with equipped creature, you may put an ancestry counter on CARDNAME.
    Whenever Equipped creature attacks, you may put X 1/1 black skeleton creature tokens onto the battlefield tapped and attacking, where X is equal to the number of ancestry counters on CARDNAME. Exile those tokens at the beginning of the end step.
    Equip:1

    ReplyDelete
  12. Shadekinder Promenade 2BB
    Creature - Shade
    Lifelink
    2B: ~ gets +1/+1 until end of turn.
    Put a -1/-1 counter on another creature you control: ~ gets +2/+2 until end of turn.
    1/1

    It looked to the world as if we were under siege, but I knew it was one creature with many... cold... hands.

    The flavor here is based around absorbing the life force of other creatures, so despite the obvious spirits in the art, I think the tokens would be 1/1 or 0/1 Humans or Thrulls. Something living that could be devoured as payment (0/1 Goats, be still my beating heart!)

    ReplyDelete
  13. Shepherd of the Risen 1(W/B)
    Creature — Spirit (C)
    Lifelink
    As long as your graveyard is empty, Shepherd of the Risen has flying.
    2/1
    Where the dead walk, she leads.

    ReplyDelete
    Replies
    1. For those who can't see it: Tokens poof when trying to enter a graveyard.

      Delete
  14. This comment has been removed by the author.

    ReplyDelete
    Replies
    1. Shepherd of Unmarked Graves

      I was unsure how far black's "horde" flavor would stretch, so I added white to help out. The concept arose from what kind of beings tokens best approximate; I figured creatures that have been completely de-individualized, and it went from there.

      Delete
    2. He may work fine without the second ability (and would be eligible for the bonus challenge), but I couldn't pass it up.

      Delete
  15. Patron of Souls {W/B}{W/B}{W/B}
    Creature - Spirit (U)
    Whenever another white creature you control dies, you may pay {W}. If you do, you gain 2 life.
    Whenever another black creature you control dies, you may pay {B}. If you do, target opponent loses 2 life.
    2/2

    Just pretend this was cut from Eventide (that's what the art reminded me of).

    ReplyDelete
  16. Destruction's Shadow 1B
    Creature — Avatar (U)
    Destruction's Shadow get's -X/-X, where X is equal to the converted mana cost of other permanents you control.
    5/5

    ReplyDelete
  17. Harbinger of Despair
    3BBB
    Creature
    Rare
    Intimidate.
    When ~ dies, for each creature, its controller sacrifices it unless he or she pays life equal to that creatures converted mana cost.
    2BB, sacrifice ~: Other black creatures you control get +1/+1 and intimidate until the end of turn.
    4/3

    ReplyDelete
  18. Stick Man (R)
    2B
    Enchantment
    Sacrifice a creature you control. Put a +1/+1 counter on all creatures you control with the same name.
    "Stick man Stick Man, whats that sound?
    All your friends, snoring underground."
    -- Children's nursery rhyme

    ReplyDelete
  19. Consuming Geist 2B
    Creature — Spirit (C)
    Devour 2
    2/1

    ReplyDelete
  20. Shadow Matron
    3B
    Creature - Spirit
    Uncommon
    Lifelink
    Whenever another Spirit you control dies, each opponent loses 1 life.
    2/3
    "They seek to satiate their hunger for life. Don't get too close."

    This set would have a little tribal, including 1/1 flying Spirit tokens (either black/white or just black).

    ReplyDelete
  21. Lemure Shade 3B
    Creature - Shade (U)
    B: ~ gets +1/+1 until end of turn.
    Tap a black creature you control: ~ gets +1/+1 until end of turn.

    ReplyDelete
  22. Void Champion
    2BBB
    Creature - Spirit Horror - Mythic Rare
    You can't cast creature spells.
    Creatures you control get +2/+2 and have undying.
    5/3
    ~No reinforcements ever come, yet his armies have no morale left to lose.~

    ReplyDelete
  23. Grimgrove Protector - 1W
    Creature - Spirit Cleric
    Creatures have protection from spells.
    3/1
    "Not all souls are lost."

    ReplyDelete
  24. Submissions are closed. "Tabulating…"

    ReplyDelete