We all know that you can take the
cards out of the city, but can you take the city out of the cards? Much of what defines the
established guilds’ identities is a natural extension of Ravnica’s conceit of
a city-plane. The guilds' goals and means were crafted to fill roles in a city setting — government and police, churches and entertainment,
economy and civil engineers, etc. Once the city was established as a hook in
designing the set, the guilds’ identities naturally gravitated to filling the
civic roles the setting demanded.
