Showing posts with label inversions. Show all posts
Showing posts with label inversions. Show all posts

Tuesday, May 7, 2013

Designing Suvnica, Week 2: Urban Sprawl

(6/10: This post originally incorporated the design reviews from Week 1 for Gruul (now located here) and Orzhov (now located here). I moved them when making the Suvnica design index for easier navigation and uniformity. Some of the comments below may refer to the design reviews.)

Saturday, April 27, 2013

Designing Suvnica, Week One: Leaving Town

We all know that you can take the cards out of the city, but can you take the city out of the cards? Much of what defines the established guilds’ identities is a natural extension of Ravnica’s conceit of a city-plane. The guilds' goals and means were crafted to fill roles in a city setting — government and police, churches and entertainment, economy and civil engineers, etc. Once the city was established as a hook in designing the set, the guilds’ identities naturally gravitated to filling the civic roles the setting demanded.