Monday, February 10, 2014

Weekend [Art] Challenge Review 020714—Lords A'Leapin

Weekend Art Challenge Review
Here's the challenge we're reviewing today. Note that blogger had some technical difficulties, partially inhibiting our usual back-and-forth.

Friday, February 7, 2014

Weekend [Art] Challenge 020714—Lords A'Leapin

Weekend Art Challenge
Click through to see this weekend's design challenge. Your single, final submission is due by Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is encouraged to provide as well. You may use that feedback to revise your submission any number of times. If and only if you provide a direct link to art for your submission, and the artist's name, will I mock it up and include it in a follow-up review.

Thursday, February 6, 2014

CCDD 020614—Blind Summons

Cool Card Design of the Day
2/6/2014 - This was my original design for last weekend's art, but it didn't seem particularly lenticular so I saved it.

Wednesday, February 5, 2014

CCDD 020514—Indignant Root

Cool Card Design of the Day
2/5/2014 - Indignant Root is based off an idea Nich presented a couple weeks back. What about a defender that can fight specific creatures? In this case, the result is something hardier, but much less dangerous than Royal Assassin. What do you think?

Tuesday, February 4, 2014

A Set in Four Cards: Tyrants of Vorakai

Ravenous Hatchling (Common)
{3}{R}
Creature - Dragon
5/1

Cloudborne Whelp (Uncommon)
{1}{U}{U}
Creature - Dragon
Hoard - Whenever an artifact enters the battlefield under your control, you may put a +1/+1 counter on CARDNAME.
CARDNAME has flying as long as it has a +1/+1 counter on it.
2/2

Kulrani Wingleader (Common)
{1}{G}
Creature - Human Warrior
Trample
Dragonrider (Whenever a Dragon you control attacks, you may exile CARDNAME riding it. When the ridden permanent leaves the battlefield, return CARDNAME to the battlefield.)
Creatures CARDNAME is riding get +2/+2 and have trample.
2/2

Autarch's Verdict (Uncommon)
{1}{B}{B}
Sorcery
Target player sacrifices a creature.
Dominance - That player sacrifices two creatures instead if you control a creature with greater power than any creature controlled by an opponent.

CCDD 020414—Finishing Blow

Cool Card Design of the Day
2/4/2014 - We've seen various iterations of this card before, including M13GA's Blood in the Water and the recent WAC submission Fatal Flaw. I don't like Finishing Blow better than Blood in the Water, because that card undoes the implicit card disadvantage of this effect, but this one has the benefit that you can combo it with global -1/-1 effects or cheap semi-removal like Weakness so that you at least don't lose a creature in the deal.

Monday, February 3, 2014