Wednesday, April 30, 2014

CCDD 043114—Flourish

Cool Card Design of the Day
4/30/2014 - Flourish lets you choose between a more powerful effect, or a cantrip (but you pay for it either way).

Tuesday, April 29, 2014

CCDD 042914—Crimson Panther

Cool Card Design of the Day
4/29/2014 - I came to this design while thinking about defensive green spells. At some point, I thought it would be more interesting to make a creature that could be defended by a variety of spells than a spell that could defend a variety of creatures. I'm not sure that's true and this design has flaws, but it's worth discussing:

Monday, April 28, 2014

Friday, April 25, 2014

Weekend Art Challenge 042514—AndyParkArt

Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well.

If you choose, you may use that feedback to revise your submission any number of times. I will post and review the most recent submission from each designer some time on Monday, life permitting. To help ensure I recreate your design accurately, please use CARDNAME instead of ~ in your submissions.

Thursday, April 24, 2014

CCDD 042414—Pack Walla

Cool Card Design of the Day
4/24/2014 - I played Magic on Easter with my nephew is transitioning from Duels of the Planeswalkers to paper Magic. I also played with another niece and nephew and did a lot of teaching. This is where I learned viscerally how terrible the hand limit is. But this post is about a cool idea one of them gave me.

Wednesday, April 23, 2014

CCDD 042314—Spike Bait

Cool Card Design of the Day
4/23/2014 - A friend put together the Gatherer-Terrible Cube and we played last night. It was a blast. We did 2HG where my Andradite Leech was basically unstoppable, my partner drew her Pus Kami when she had 8 mana and a spirit in her graveyard, but Grollub never ever attacked or blocked. Ethan talks in that article about the kinds of cards that made the cube, but what stood out most to me were the cards that were legitimately good, but had been rated low because they had an optional ability that was unappealing.

An important aspect of Limited is including cards of various power levels so that some are obviously good to players new and old alike, and some are obviously bad, but there are also cards in between that stronger players can identify and use. It occurs to me that those don't always have to be subtle:

Tuesday, April 22, 2014

CCDD 042214—You Need to Change

Cool Card Design of the Day
4/22/2014 - This is a silly flavor expression for this design, but I couldn't resist.