
5/21/2012 -Designers are always looking for new variations on burn, particularly the 1R slot where Incinerate has grown tiresome but we clearly need something. Family Fuel (forgive the tasteless playtest name / pun) isn't doing something new, not remotely, but it actually is new to burn and I think it fills a reasonable role for a common.


I like the card in the abstract, but it seems like it might be difficult to find it a home where it feels like a natural fit. A token-heavy environment, I guess?
ReplyDeleteWhat if you drop the damage to 2 and change it to, "each other creature that shares a type with it"?
ReplyDeleteOr do that, keep the damage at 3 and change the cost to R3?
Worst flavor text ever though. :-)
I think you should keep it 3 damage but change it to a sorcery.
ReplyDelete