Monday, September 3, 2012

Challenge #8: Flawless Victory

Happy Labor Day, designers!  I'm back, and I hope you're ready for some more design challenges.

This week, we're going to focus on the most important and exciting part of Magic: the combat phase.  Your challenge is to design a mechanic that interacts with creatures attacking or blocking.  Good examples of such mechanics include Battle Cry, Exalted, Wither, Bloodthirst, and Bushido.  Your mechanic need not be a keyword.  Demonstrate the use of your mechanic on a single common card.

E-mail your card to tweetforcealpha@gmail.com by midnight (Pacific Time) on Friday, September 7.  The winners will be posted on Monday, September 10.  This challenge is open to everyone.  One entry per person.  Please specify your preferred name or pseudonym.  Entries may be edited slightly for consistent templating.  If you are interested in having your submission publicly critiqued, put the word "critique" in the subject line of your e-mail.

4 comments:

  1. Would you consider unleash a combat mechanic?

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    Replies
    1. Sure. The decision may not take place during the combat phase, but its impact is felt almost entirely during combat.

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  2. I sent a submission having misread that it does not need to be a keyword. If I happen to have a better idea, could I send an updated version for a non-keyword, common card? Although that feels like cheating and I already included two extra combat mechanics as flavor in my submission...

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    Replies
    1. Yes. In general, I'll accept revisions of submissions up to the deadline.

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