Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
A |
B |
Design a card for one or both of these illustrations, or two cards with each. If your submission includes multiple text boxes, they must be identical except for numbers and up to one word.
Jay, can you clarify by example what you mean with the second sentence?
ReplyDeleteTarget creature gets +2/+2 until end of turn. Draw a card.
Delete~
Target creature gets +6/+6 until end of turn. Discard a card.
How about CARDNAME? Would:
DeleteSword-Guy Spell deals 3 damage to target creature. Draw a card.
Demon-Guy Spell deals 6 damage to target creature. Discard a card.
be valid?
Seems fine.
DeleteSokenzan Ronin 3R
ReplyDeleteCre- human samurai. (Common)
Bushido 2
At the beginning of your upkeep, if your devotion to red is four or greater, transform CARDNAME.
2/2
***
Hand of Sokenzan
(Red) cre- spirit
Bushido 4
At the beginning of your upkeep, if your devotion to red is four or less, transform CARDNAME.
4/4
Ok, so the swap is four or "more" versus four or "less"...I'm operating on the assumption that CARDNAME isn't a strike against me...
I like the devotion swing when this transforms. If the restriction weren't in place, I'd probably remove bushido from the spirit and replace it with something a little more interesting :/
DeleteThis is very cool and clever. The fact that with some board states it will flip back and forth indefinitely is annoying, though.
DeleteTechnically "four" is a number as well, so I think it's OK (and probably advisable) to make this "three or less" instead. (And you're right, "CARDNAME" is definitely not a strike against you.)
Thank you ipaulsen :)
DeleteAlso, I'd like to change this to uncommon.
If the mechanic is deemed to be too fiddly, I wouldn't be surprised or upset to change the transformation variables, but that's a development issue. I'm a sucker for aesthetics :)
This comment has been removed by the author.
ReplyDeleteOathsworn Protector 1RW
ReplyDeleteCreature - Human Warrior (R)
Vigilance
Oathsworn Protector attacks each turn if able.
Whenever Oathsworn Protector attacks or blocks, transform it at the beginning of the next upkeep.
2/3
//
Desperate Guardian
R/W Creature - Beast (R)
Vigilance
Desperate Guardian blocks each turn if able.
Whenever Desperate Guardian attacks or blocks, transform it at the beginning of the next upkeep.
6/5
Nice inversion! I think I'd like the stats a little better if they mirrored each other. 4/1 --> 1/4 or something similar. As it stands, that's the only thing that feels out of place.
DeleteThe backface being 6/4 would fix that problem.
DeleteI like 6/4, yeah. Aesthetics!
DeleteOathsworn Protector 1RW
Creature - Human Warrior (R)
Vigilance
Oathsworn Protector attacks each turn if able.
Whenever Oathsworn Protector attacks or blocks, transform it at the beginning of the next upkeep.
2/3
//
Desperate Guardian
R/W Creature - Beast (R)
Vigilance
Desperate Guardian blocks each turn if able.
Whenever Desperate Guardian attacks or blocks, transform it at the beginning of the next upkeep.
6/4
An act of treason thats best against high toughness defensive decks that most annoy red. Being killed by your Fortress Crab is very amusing.
ReplyDeleteTwisted Betrayal 3R
Sorcery (U)
Switch target creature's power and toughness until end of turn. Gain control of that creature until end of turn. Untap that creature. It gains haste until end of turn.
Those who live a life of discipline are the most amusing when they finally snap.
for art #1
DeleteCool name for this mechanic! Props :)
DeleteI can see this printed as is or with a mana cost of 1RR or 1UR
Assuming CARDNAME/CARDNAME swaps are free:
ReplyDeleteVengeful Ronin 2R
Creature - Human Samurai
First Strike
At the beginning of your upkeep, if a creature you control died last turn, transform CARDNAME.
2/2
///
Oni of Vengeance
Creature - Demon Samurai
First Strike
At the beginning of your upkeep, if a creature you didn't control died last turn, transform CARDNAME.
4/4
I think this would work better with the art if it switched to double strike, but no shared trigger for both sides seemed reasonable, and first strike -> double strike is approximated well by numbers changes anyway. (Also it should probably cost {3}{R}.)
DeleteThis flavor feels more white to me. But I do like your inversion quite a bit
DeleteTwo cards in a mirrored pair:
ReplyDeleteFirejustice Samurai {R}{W}
Creature - Human Samurai (U)
Whenever a player gains 3 or more life, you may pay {2}{R}. If you do, CARDNAME deals 3 damage to target creature.
2/2
Firepain Oni {2}{B}{R}
Creature - Demon Spirit (U)
Whenever a player loses 3 or more life, you may pay {2}{R}. If you do, Firepain Oni deals 3 damage to target creature.
3/3
I really like the choice of "gains / loses" as the switched word and how you conveyed the transition with colors / art.
DeleteHave you considered changing the 3s in the first text box to 2s? I feel that would be a bit more aesthetically pleasing (and less swingy).
Regardless, my inner Johnny immediately started searching for cards that would go well with Firejustice Samurai. I think the prize goes to Scourge of the Nobilis.
Yeah, you're probably right about swinginess, but I worry if the the repetable shock effect does become to easy with "gains/loses 2 life, you may pay 1R, does 2 damage". I don't really know what version would be more powerful.
DeleteIf properly developed, they probably won't retain the 1R activation cost, or maybe they need to cost more than 2 mana for a 2/2 and 4 mana for a 3/3.
Anyway, updated versions:
Firejustice Samurai RW
Creature - Human Samurai (U)
Whenever a player gains 2 or more life, you may pay 1R. If you do, CARDNAME deals 2 damage to target creature.
2/2
Firepain Oni 2BR
Creature - Demon Spirit (U)
Whenever a player loses 2 or more life, you may pay 1R. If you do, CARDNAME deals 2 damage to target creature.
3/3
I'd like the arts to be zoomed in on the creatures, thanks.
Very nice.
DeleteB/R(hybrid), Treason
ReplyDeleteSorcery
Put a 2/2 human token on the battlefield. It fights target creature you control
1BR Demoncall
put a 5/5 demon token into play. It fights target creature you control
"Another" creature you control? Or are you going or the seppuku flavor?
DeleteB/R(hybrid), Treacherous Reinforcements
DeleteSorcery (U)
Put a 2/2 human token on the battlefield. It fights target another creature you control
Even a fool in a desperate situation would not make a deal with the Ronin
1BR Treacherous Demon
Sorcery (R)
put a 5/5 demon token on the battlefield. It fights another target creature you control
Even a fool in a desperate situation would not make a deal with the Oni
Or maybe make them both demon soldiers, but one fight a creature you don't control and the other fight a creature you control? That's a stretch on the flavour, but makes the cards more interestingly different with only one word change.
DeleteI was thinking about it. The only problem with it, is that the ability is in the green color pie. But the art is defintly not green
DeleteRed gets fight as well. See Pit Fight, Swift Kick, Alpha Brawl.
DeleteI came up with a perfect split-card name and didn't want to see it go to waste, so:
ReplyDeleteSound 1R
Sorcery- Uncommon
Art B
Target creature you control gets +1/+0 until end of turn. CARDNAME deals 1 damage to each creature you don't control.
//
Fury 2R
Sorcery- Uncommon
Art A
Target creature you control gets +3/+0 until end of turn. CARDNAME deals 3 damage to target creature you don't control.
Should this have Fuse? I suspect not-- it's complicated enough as it stands and there's no real synergy between the two halves.
DeleteI just noticed that you'll want to cast Sound post-combat a large portion of the time, which is kind of awkward. Maybe it should say "each creature you control" for symmetry? In that case it should probably cost 2R as well. Or maybe one of these should cost 1RR to avoid an exact cost match... but at that point I'm just manipulating things to justify a split card.
Proposed new version, now with more cutesy mana numbers:
DeleteSound 1RR
Sorcery- Uncommon
Art B
Each creature you control gets +1/+0 until end of turn. CARDNAME deals 1 damage to each creature you don't control.
//
Fury 3R
Sorcery- Uncommon
Art A
Target creature you control gets +3/+0 until end of turn. CARDNAME deals 3 damage to target creature you don't control.
This is probably more in line with split-card mana costs anyway.
I'll do the renders this week. That should be fun...
DeleteReprint:
ReplyDeleteScreaming Fury 2R
Art A OR Art B
Sorcery (U)
Target creature gets +5/+0 and gains haste until end of turn.
Flavortext for Art A:
Once set on the warpath, a Bloodrager is only satisfied when an enemy's shrieks match their own - and then fall silent.
Flavortext for Art B:
Once set on the warpath, a demon is only satisfied when an enemy's shrieks match their own - and then fall silent.
Feedback appreciated as always.
I like the idea of Tarkir-esque reprints with close, but not identical flavor. What are you going for with the flavor text? Is it purely a slave to the challenge requirements, or is there some clever punchline from the juxtaposition of the two that I'm not seeing?
DeleteNope, no punchline. Just supposed to be two badass flavortexts, and I thought it'd be neat to do those one word away instead of the rules text.
DeletePoints Ben. Points!
DeleteMoment of Death
ReplyDeleteSorcery
Art A
5UR
Target player draws a card for each card in their graveyard. ~ deals 1 damage to them for each card drawn this way.
Extra Arms
Sorcery
Art B
3UR
Target player draws a card for each card in their hand. ~ deals 1 damage to them for each card drawn this way.
Just a note that the name Extra Arms is taken already.
DeleteI'm not quite sure I get the flavor of either of these to be honest. Clarification?
Doh, thank you. I'll try to think of another name although I don't know if I'll manage it.
DeleteMaybe the flavour is a bit tenuous. Art B looks to depict extra arms suddenly growing out of the demon (comments on the artist's deviant art pointed it out), so the idea is, extra arms, but they're painful to grow, but they let you carry twice as much stuff.
And moment of death is supposed to be something like someone freezing with fear and being finished off, or your life flashing before your eyes. Except that was clearer before I had to add the damage as well.
*shrug* If it doesn't work, that's ok.
Renders are up!
ReplyDeleteCrap. Missed this. :(
ReplyDelete