Anastase's been busy. I'm running this weekend's challenge. I'll be traveling next weekend, if anyone else wants to volunteer (before Wednesday).
through to see this weekend's design requirements for your
card submission, due Monday morning. Every submission warrants feedback,
which I will try to provide, and which everyone is welcome to provide
You may use that feedback to
revise your submission any number of times. I will review the
most recent submission from each designer some time on Monday, life
permitting, in the comments below (so no renders).
An A-B mechanic is one that requires fuel to function. It must be supported/enabled by other cards in the set. Madness needs discard; Populate needs tokens; Metalcraft needs artifacts. It's usually terrible to have more dependent cards than you can support, and often suboptimal to have too many dedicated enablers without the cards they enable.
Design two cards showing both sides of an A-B mechanic. Bonus points for each side that is fun or relevant without the other.