Wednesday, April 19, 2017

CCDD 041917—Enchanted Valley

Cool Card Design of the Day
4/19/2017 - If you really wanted to make land auras relevant to a set, you could make a land that wants to be enchanted.


10 comments:

  1. Enchanted Valley
    Land (R)
    Spells you cast that target Enchanted Valley cost 1 less to cast.
    T, reveal an Aura in your hand: Add one mana of any of the revealed card's colors to your mana pool.

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    Replies
    1. The problem is that most lend auras involve tapping the land (because otherwise they'd just be regular enchantments). Stacking multiple auras on the same land usually isn't great. A common/uncommon Deserted Temple reprint would be nice in a Theros return that had land auras

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    2. Several of yesterday's designs combo with it, and we can ensure all the land auras in Enchanted Valley's set do.

      I definitely like the idea of a Deserted Temple or some kind of Horseshoe Crab land here.

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    3. As for your Enchanted Valley, heh, check out the post I scheduled for this morning.

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  2. Something we didn't really explore last weekend, but what if we just had more generic "enchant permanent you control" auras?

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    Replies
    1. Apart from granting hexproof or indestructible, I'm not sure what you'd want to enchant every kind of permanent with. Here's one:

      Whenever you activate an ability of enchanted permanent, you may pay {2} to copy that ability.

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    2. In my head I could imagine a lot of Flight of Fancy-style auras where it's largely just a sorcery with a static rider. What if you balanced Seals by making them cost an extra card?


      Mark of Blood 2BB
      Enchantment - Aura
      Enchant permanent you control
      Sacrifice enchanted permanent: Each player sacrifices two creatures.


      Mark of Webs 2G
      Enchantment - Aura
      Enchant permanent you control
      XG, sacrifice enchanted permanent: create X 1/3 green Spider tokens with reach.

      Mark of Glory 1WW
      Enchantment - Aura
      Enchant permanent you control.
      When ~ ETB, creatures you control get +1/+1 until EOT.
      Sacrifice enchanted permanent: Creatures you control get +1/+1 until EOT.

      Maybe, maybe not.

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    3. I like the style of Mark of Glory. One free use when you cast it, the presence of an aura for cards that care about that, and then a second use when that's better than your aura+permanent. And I can certainly imagine casting that on both lands and creatures in different games.

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    4. I wonder about changing the rules to just leaving out "enchant blah", and either (a) "enchanted creature gets blah" does nothing not on a creature or (b) "enchanted creature gets blah" sets an implicit restriction on what permanents it can enchant.

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