Tuesday, July 31, 2018

CCDD 073118—Torches & Pitchforks

Cool Card Design of the Day
I wanted a damage spell where I could do a little to two targets, or a bit more to one.

13 comments:

  1. Fun! It also makes the cycle is easy to imagine, so would get players looking for more if opening this in a pack.

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    1. Scry 3 or draw 2?
      destroy target or controller sacs two creatures
      target gets +2/+0 and (vigilance/first strike/flying) or team gets +1/+0?
      search library for two forests or one land of your choice?

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    2. Might be harder done than said...

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    3. Blue: U - Scry 3 or bounce.
      Black: 1B - -3/-3 or sacrifice a creature.
      White: W - Gain 3 or make a 1/1 bird
      Green: G - Adventurous Impulse or +1/+1 counter.

      All uncommon, all sorceries.

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  2. I imagine based on Lightning Strike and Abrade, this would have to be Uncommon. Neat upgrade to Chandra’s Pyrohelix.

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    1. It's fascinating that little old Lightning Strike is uncommon now. Did other removal spells take a hit in the last year?

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    2. Red efficient “any target” removal spells are the obvious ones I’ve noticed moving up in rarity. Black with Doom Blade and now Murder was a while ago. White’s O-Ring effects, same. I don’t think I’ve notice any others recently - Green for example still gets all of its fight/punch/Plummet effects at common. Generally speaking, rule of thumb now appears to be if it’s pushed for Constructed, it’s Uncommon. I don’t love it, personally, but it is what it is.

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    3. I think I might do a deeper dive on this and write up an article about it.

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    4. Maybe just doing 3 damage divided between up to three targets? To keep it at common maybe then the cost could go up to {2}{R}.

      Yeah, I think that after New NWO you can see a trend in that most common removal is costed at 4 mana or more.

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    5. This comment has been removed by the author.

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    6. So, Arc Lightning reprint? :)

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  3. This feels something like a mechanic we would've seen in Nemesis, but I can't shake the feeling that there's something fun for Red to do in this space:

    Torches & Pitchforks R
    Sorcery (u)
    Flip a coin, then resolve this effect or return this card to its owner's hand:
    Heads- ~ deals 3 damage to any target.
    Tails- ~ deals 1 damage to two targets.

    Flotsam & Jetsam 3R
    Sorcery (r)
    Flip a coin, then resolve this effect or return this card to its owner's hand:
    Heads- Destroy target land or vehicle.
    Tails- ~ deals 2 damage to any three targets.

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    1. I like that you can pay at another chance on your preferred effect. The cheap one might be too useful just as "R: Return this spell to your hand."

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