Friday, July 31, 2020

Weekend Design Challenge 073120 - Vehicles

Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.


Vehicles are best-known for their connection with Kaladesh but we've also seen them tie into mechanical themes for Ixalan (Shadowed Caravel), Ravnica (Mizzium Tank), and Dominaria (Weatherlight). Pick a plane that doesn't have any vehicles yet and design a similarly thematic vehicle card for it. Bonus points for doing it at a lower rarity (common or uncommon).

Good luck and have fun!

12 comments:

  1. Grave Robber's Wagon 2
    Artifact - Vehicle
    Crew 1
    Whenever Grave Robber's Wagon attacks, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Grave Robber's Wagon.
    When Grave Robber's Wagon dies, create 2/2 black Zombie creature tokens equal to the number of +1/+1 counters on it.
    1/2

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    Replies
    1. Yeah, this wants to be rare. But it seems like a lot of fun and does a great job capturing the top-down gothic flavor of Innistrad.

      Delete
  2. Sloughflesh Hulk 3BB
    Creature - Zombie (Common)
    2B: Return Sloughflesh Hulk from your graveyard to the battlefield transformed.
    5/3

    Bone Chariot
    Artifact - Vehicle
    Crew 2
    5/3

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    Replies
    1. That's really fun. I kind of want there to be some interaction with Germs on the vehicle side, as a callback to living armor.

      Delete
    2. Interesting that Zefferal read this as New Phyrexian while I was trying to decide whether it was supposed to be Innistrad or Grixis. The use of transform (similar to cards like Harvest Hand) cements it as Innistrad mechanically. I think the concepting is what confuses it: a zombie that turns into a bone chariot is more body horror than Gothic/Lovecraftian horror.

      Is it intended that one can activate the reanimation ability over and over again? (Cards in graveyards always revert to their front side.) Seems like a lot of card advantage for a common if so, despite the hoops required to get value.

      Those points aside, I think this does a great job of satisfying the challenge-- it's a simple and effective way to represent the main themes of Innistrad on a vehicle.

      Delete
    3. Actually, I got my wires crossed somewhere and thought living weapon was on Innistrad. Not sure how that happened.

      But in any case, a Germ-piloted car on Phyrexia would be cool.

      Delete
  3. Ferry of the Worthy 2
    Artifact - Vehicle (uncommon)
    When Ferry of the Worthy attacks, you may exile target creature card from a graveyard.
    Crew 1
    1/4

    This is meant to be the barge mentioned on Final Reward.

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    Replies
    1. It's a nice flavor card, but it seems like a lot of hoops to jump through with not enough upside. If we want this to keep its low power, could I suggest exiling a card for each creature crewing it?

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    2. This is a really smart choice for a resonant Amonkhet vehicle. I agree with Zefferal that the numbers could use some tweaking. (Smuggler's Copter, which is on the high end of reasonable power level, is a 2-mana crew 1 with 3 power, a stronger effect, and flying.) Making the stats 2/4 might be enough.

      Delete
  4. Boartusk Ram 2{R/G}{R/G}
    Artifact - Vehicle (U)
    Trample
    CARDNAME can't be blocked by creatures with -1/-1 counters on them.
    Crew 3
    5/4

    ReplyDelete
    Replies
    1. I was curious to see how Magic had done battering rams previously-- equipment?-- so now I know about Battering Ram, an artifact creature from Antiquities that represented its crew with *banding*. Oh how far we've come.

      Anyway, between the hybrid cost and the -1/-1 counter interaction this is a nice clear homage to Shadowmoor and especially Boggart Ram-Gang. My only complaint is that I'm having trouble visualizing this from the flavor side. The ram's crew are protected in combat? And withered creatures run away from it for some reason?

      Delete