Showing posts with label CMC. Show all posts
Showing posts with label CMC. Show all posts

Friday, February 23, 2018

Weekend Art Challenge 022318 - Most Expensive Common Instant

Click through to see the requirements for your design test, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Friday, June 5, 2015

Weekend Art Challenge 060515—quaz

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every  submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.

Thursday, February 26, 2015

CCDD 022615—Larval Mimic

Cool Card Design of the Day
2/26/2015 - Clone is powerful because it can copy anything, even Emrakul, the Aeons Torn. Copying effects are fun and interesting, so it's unfortunate that we see them infrequently because of their power. (Complexity is an issue too, but it's not going anywhere.) Here's a thing.

Wednesday, August 20, 2014

Cost of Doing Business


Let’s start off with a disclaimer: there are no new card designs in this post. If you happen to be a Wizards of the Coast employee, read on!

We’ve been discussing design space that could complement the mechanics we’re currently exploring for Tesla. Iteration and some versions of Cogs care about Converted Mana Cost, a term Wizards doesn’t generally put on commons. Now we could certainly spend most of our complexity points for the set here and print them anyway, but this is actually a more general problem for Magic, so first let’s try to solve it. How can we make the concept of cost comparison available at common under New World Order?

Monday, December 17, 2012

CCDD 121712—Headstrong Tutor

Cool Card Design of the Day
12/17/2012 - I think the inspiration for this design was probably, "What kind of Tutor can we get for four mana? What's an effect worth 1 less than Diabolic Tutor?" The only other possibility I can imagine is that I was thinking about how all the good black cards cost 4 and how cute it would be to have an efficient way to tutor them up. 

All I'm saying is, if this was a top-down design, lock me up immediately.

Wednesday, December 14, 2011

CCDD 121411—False Memory

Cool Card Design of the Day
12/14/2011 - It's tempting to find new ways to use existing mechanics. A lot of that urge is healthy and results in exciting new twists that can be leveraged to great effect in second and third sets. Sometimes it's a trap. Today, I want to show you the result of such a trap and explain why it's not a great thing.