Showing posts with label advancement. Show all posts
Showing posts with label advancement. Show all posts

Tuesday, September 22, 2015

Tesla: Our Refinery



Hello again, everybody! Last time, we began the task of finding the candidate mechanics for Tesla, using the expectations of Kaladesh to narrow our search. Now our goal is to both refine these mechanics further, and begin generating commons for the mechanics that we can use for playtesting, which will be coming soon!

Without further ado, here's our list of candidate mechanics:

Monday, July 6, 2015

Tesla: Go Interaction

Hello again, everyone! Last week, I gave everyone the challenge to design progress mechanics that encouraged or facilitated interaction - but, because I like to be tricky, I didn't take any efforts to define exactly what counts as interaction. In your designs, many of you explored different forms of interaction in gameplay - and in the comments, there was some great discussion about what is interaction, and what isn't.

This week, I'm going to try to go over a few of the more frequent forms of interaction, using mechanics submitted or brought up last week as examples.