Showing posts with label surge. Show all posts
Showing posts with label surge. Show all posts

Monday, August 15, 2016

CCDD 081516—Dropkick

Cool Card Design of the Day
8/15/2016 - I had intended to follow up ridealong and coattails with dropkick weeks ago, but forgot. Here it is now. Dropkick doesn't care about CMC and that makes it a good bit simpler than its predecessors. It's less a kicker mechanic, but it's no less interesting (and more purely related to surge).

Wednesday, June 15, 2016

CCDD 061516—Coattails

Cool Card Design of the Day
6/15/2016 - As much promise as ridealong shows, it's a cost-reduction mechanic that kicks in when you've got more mana, letting you cast more of your cards faster, but only once you've got plenty of mana. A more reliably gratifying mechanic would give you a bonus for casting your small card late.

Coattails is kicker except you get to use the mana that improves your card on another spell. Of course, you've got to have a bigger spell to do that…

Tuesday, June 14, 2016

CCDD 061416—Ridealong

Cool Card Design of the Day
6/14/2016 - A year and half ago, Ipaulsen upgraded a mechanic I was calling ridealong. It's similar to surge and pretty cool, so I wanted to explore it more.

(You may notice "costs more" in place of "has a higher converted mana cost…" After two years, I'm quite comfortable with that. Feels right.)

Tuesday, September 22, 2015

Tesla: Our Refinery



Hello again, everybody! Last time, we began the task of finding the candidate mechanics for Tesla, using the expectations of Kaladesh to narrow our search. Now our goal is to both refine these mechanics further, and begin generating commons for the mechanics that we can use for playtesting, which will be coming soon!

Without further ado, here's our list of candidate mechanics: