Showing posts with label assassin. Show all posts
Showing posts with label assassin. Show all posts

Thursday, July 1, 2021

Thursday, July 16, 2020

CCDD 071620 - Assassin Training

Auras are card disadvantage, which limits their design space in some ways but expands it in others. For example, powerful activated abilities can often go on an aura that costs less than a creature with the ability would. There are lots of examples-- Power of Fire, Presence of Gond-- and I was curious to see how far I could push this.


Thursday, June 27, 2013

Friday, February 25, 2011

CCDD 022511 — Skilled Assassin


Cool Card Design of the Day
Every day, I design a new card and discuss it briefly. Sometimes I will examine new possibilities for colors or mechanics, sometimes I'll re-examine existing executions and sometimes I'll just design something I think is neat.