Another variation on the perfect timing mechanical space I want to keyword for Cornea.
Showing posts with label assassin. Show all posts
Showing posts with label assassin. Show all posts
Thursday, July 1, 2021
CCDD 20210701 - Killer's Provisioner
Labels:
2B,
assassin,
black,
CCDD,
Clockwork,
deathtouch,
discard,
Project Cornea,
uncommon
Thursday, July 16, 2020
CCDD 071620 - Assassin Training
Auras are card disadvantage, which limits their design space in some ways but expands it in others. For example, powerful activated abilities can often go on an aura that costs less than a creature with the ability would. There are lots of examples-- Power of Fire, Presence of Gond-- and I was curious to see how far I could push this.
Thursday, June 27, 2013
CCDD 062713—Assassin's Contract
Cool Card Design of the Day6/27/2013
Friday, February 25, 2011
CCDD 022511 — Skilled Assassin

Cool Card Design of the Day
Every day, I design a new card and discuss it briefly. Sometimes I will examine new possibilities for colors or mechanics, sometimes I'll re-examine existing executions and sometimes I'll just design something I think is neat.
Labels:
assassin,
CCDD,
creature removal,
modern
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