Showing posts with label feedback. Show all posts
Showing posts with label feedback. Show all posts

Wednesday, February 17, 2016

Tesla: Playtest Engineering III: Testing Cards



This article is WotC-safe.
Hello again, everybody! Once again, a return from a lengthy break, and this time, we're concluding the series about designing an all-commons playtest. Last time, we designed all the commons for our playtest. In the first part, we talked about the overall structure of a playtest set. Now, we're onto the most important part: playtesting the cards, gathering feedback, and using that feedback to improve both the designs and the set as a whole.