Showing posts with label playtest engineering. Show all posts
Showing posts with label playtest engineering. Show all posts

Wednesday, February 17, 2016

Tesla: Playtest Engineering III: Testing Cards



This article is WotC-safe.
Hello again, everybody! Once again, a return from a lengthy break, and this time, we're concluding the series about designing an all-commons playtest. Last time, we designed all the commons for our playtest. In the first part, we talked about the overall structure of a playtest set. Now, we're onto the most important part: playtesting the cards, gathering feedback, and using that feedback to improve both the designs and the set as a whole.

Saturday, January 9, 2016

Tesla: Playtest Engineering II: Designing Cards




Hello again, everybody! I'm back from my holiday vacation, and eager to jump once more into the fray! Last time, we began a series on designing an all commons playtest, from start to finish. In the first part, we talked about the overall structure of a playtest set, and how one can use concepts like as-fan to help quickly create such a structure, using our custom collaborative set Tesla as an example. This time, we're going to learn how to quickly fill in this structure with actual cards.

Friday, December 4, 2015

Tesla: Playtest Engineering I: Structure


This article is WotC safe.
Hello again, everybody! I hope you've all been enjoying your holidays, and that you continue to do so! Now, back to business. This week, I'll be starting a three-part series on designing an all commons playtest, from start to finish. First off, we'll be discussing the overall structure of a playtest set, and how one can use concepts like as-fan to help quickly create such a structure, using our custom collaborative set Tesla as an example. (The lessons in this article are great for anyone looking to design a set, though!)