Thursday, July 16, 2020

CCDD 071620 - Assassin Training

Auras are card disadvantage, which limits their design space in some ways but expands it in others. For example, powerful activated abilities can often go on an aura that costs less than a creature with the ability would. There are lots of examples-- Power of Fire, Presence of Gond-- and I was curious to see how far I could push this.


Tuesday, July 14, 2020

CCDD 071420 - Continuous Looting

This design went through a bunch of iterations, if I remember correctly. I knew I wanted a card selection effect that gave players the option or maybe the obligation to stop at some point. As usual, the best way to do that turned out to be the simplest too.


Friday, July 10, 2020

Weekend Design Challenge 071020 - Jumpstarted Legends

Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.


Thursday, July 9, 2020

CCDD 070920 - Frontline Anthem

Here's a weird keyword ability. It goes on any permanent, but preferably non-creatures to avoid timing issues. It's partly upside but mostly downside. It's trying to capture the flavor of borders, conquests, and lines of battle. It's... defensive!


Tuesday, July 7, 2020

CCDD 070720 - Robo-Brawler

This is a classic example of a pure Mel design. Given the concept, the text box has basically zero flexibility, so the only available "knobs" are the power/toughness and mana cost.


Friday, July 3, 2020

Weekend Design Challenge 070320 - Blue Autumn

Happy Friday, Artisans, and Happy 4th to those in the US! Click through to see this weekend's design parameters. With those as your guidelines, design a custom magic card. Over the course of the weekend, give feedback to your fellow designers on their designs, and incorporate their feedback to iterate on your own. If I have time over the course of next week, I will try to offer some of my own feedback.

Thursday, July 2, 2020

CCDD 070220 - Jor Kadeen, the Resister

Here's another take on "encourage interaction through combat by doing broken things if opponents don't interact." It's the flip side of the previous CCDD in it's framed positively-- your own creatures are the ones being encouraged (okay, required) to attack. The payoff is that blocking is pretty much the only way your opponents can interact profitably.