Auras are card disadvantage, which limits their design space in some ways but expands it in others. For example, powerful activated abilities can often go on an aura that costs less than a creature with the ability would. There are lots of examples-- Power of Fire, Presence of Gond-- and I was curious to see how far I could push this.
Thursday, July 16, 2020
Tuesday, July 14, 2020
CCDD 071420 - Continuous Looting
This design went through a bunch of iterations, if I remember correctly. I knew I wanted a card selection effect that gave players the option or maybe the obligation to stop at some point. As usual, the best way to do that turned out to be the simplest too.
Labels:
blue,
CCDD,
enchantment,
looting
Friday, July 10, 2020
Weekend Design Challenge 071020 - Jumpstarted Legends
Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
creature,
design challenge,
hybrid,
legendary,
weekend
Thursday, July 9, 2020
CCDD 070920 - Frontline Anthem
Labels:
anthem,
bad cards,
CCDD,
enchantment,
white
Tuesday, July 7, 2020
CCDD 070720 - Robo-Brawler
Labels:
artifact,
artifact creature,
CCDD,
creature,
Melvin
Friday, July 3, 2020
Weekend Design Challenge 070320 - Blue Autumn
Happy Friday, Artisans, and Happy 4th to those in the US! Click through to see this weekend's design parameters. With those as your guidelines, design a custom magic card. Over the course of the weekend, give feedback to your fellow designers on their designs, and incorporate their feedback to iterate on your own. If I have time over the course of next week, I will try to offer some of my own feedback.
Labels:
autumn,
design challenge,
monocolor,
seasons,
weekend
Thursday, July 2, 2020
CCDD 070220 - Jor Kadeen, the Resister
Here's another take on "encourage interaction through combat by doing broken things if opponents don't interact." It's the flip side of the previous CCDD in it's framed positively-- your own creatures are the ones being encouraged (okay, required) to attack. The payoff is that blocking is pretty much the only way your opponents can interact profitably.
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