Monday, May 21, 2012

CCDD 052112—Family Fuel

Cool Card Design of the Day
5/21/2012 -Designers are always looking for new variations on burn, particularly the 1R slot where Incinerate has grown tiresome but we clearly need something. Family Fuel (forgive the tasteless playtest name / pun) isn't doing something new, not remotely, but it actually is new to burn and I think it fills a reasonable role for a common.

Sort of an Echoing Ruin meets Incinerate or a bigger but much more conditional Pyroclasm.


  1. I like the card in the abstract, but it seems like it might be difficult to find it a home where it feels like a natural fit. A token-heavy environment, I guess?

  2. What if you drop the damage to 2 and change it to, "each other creature that shares a type with it"?

    Or do that, keep the damage at 3 and change the cost to R3?

    Worst flavor text ever though. :-)

  3. I think you should keep it 3 damage but change it to a sorcery.