Thursday, July 18, 2013

CCDD 071813—Enva, the Merciful

Cool Card Design of the Day
7/18/2013 - I'm traveling through Sunday, so I scheduled this early. Enva is simply meant to be an appealing legend for white-blue, that can turn around a game that's gone wrong in terms of life and/or cards. I wouldn't be shocked to learn it's too strong, particularly in Turbo Fog.


10 comments:

  1. I feel like there needs to be a drawback here....because the implications are just crazy.

    Maybe that or instead of gaining life or drawing cards equal to what the opponent has, you simply draw/gain life equal to the difference between yours and theirs?

    This way, it's a balancing mechanic rather than one that would outright win you a game you were close to losing.

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    Replies
    1. I would support changing it to gain/draw equal to the difference, like a combined Arbirter of Knollridge & Slithermuse.

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    2. I agree it should be difference because, power level aside, it feels really weird that being 1 less than the opponent is ten times as good as being on par.

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  2. This either needs to be a cast trigger or a when entering the battlefield from your hand trigger, cause it's waaaaaaay too good to be in the flickering colors as is.

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  3. Combos with yesterday's CCDD quite well. Intentional?

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  4. If you want to keep this super powerful - rather than Knollridge-Slithermuse like James suggested above - I'd make it a pair of cards instead. A white one that gains life and a blue one that draws cards could both still be very appealing mythic legends.

    Liberty 3WW
    Legendary Creature - Incarnation
    Flying
    When ~ enters the battlefield from your hand, if you have less life than target opponent, gain life equal to his or her life total.
    4/4

    Equality 3UU
    Legendary Creature - Incarnation
    When ~ enters the battlefield from your hand, if you have fewer cards in hand than target opponent, draw cards equal to his or her hand size.
    4/4

    Fraternity 3GG
    Legendary Creature - Incarnation
    ???

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    Replies
    1. If you're making a Legendary creature with an ability that only works from your hand, you're going to be actively irritating Commander players.

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    2. Obvious error on my part. Make that "when you cast ~" instead? That feels far too strong, but I don't know a good alternative. Maybe "when ~ dies" triggers?

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    3. Fraternity 3GG
      Legendary Creature - Incarnation
      When you cast ~, if you control fewer creatures than target opponent, put X 4/4 (Elemental? Spirit? Snakefolk?) creature token onto the battlefield, where X is the number of creatures that opponent control.
      4/4

      I made this to mirror Pasteur submissions, but I think it plays better if deals with the difference, like James Bortolotti said.

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