Friday, July 5, 2013

Weekend [Art] Challenge 070512

Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well.

If you choose, you may use that feedback to revise your submission any number of times. I will post and review the most recent submission from each designer some time on Monday, life permitting. To help ensure I recreate your design accurately, please use CARDNAME instead of ~ and don't use the {} symbol images in your submissions.

This weekend there is no art, because I want to present another kind of challenge. You will create a one-mana creature with the exact Oracle text of an existing Magic card, probably one that isn't already a one-mana creature. (You can update reminder text or numbers that reflect the creature's printed CMC/P/T. You can also color-shift it, or change the magnitude of costs or effects, though doing so may cost your design bonus points.) The goal is to make an interesting and/or useful one-drop and—if possible—to cast that rules text in a new light.

84 comments:

  1. Thopter Repair Squad 1
    Artifact creature - Thopter
    Flying, haste
    When you cast Thopter Repair Squad, return all cards named Thopter Repair Squad from your graveyard to the battlefield.
    0/2

    ReplyDelete
  2. ??? Does this challenge correspond to perform the following search:

    http://gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&cmc=+%3d%5b1%5d&type=+%5b%22Creature%22%5d

    ,then pick one creature and post it here?

    ReplyDelete
    Replies
    1. Technically, that satisfies the requirements I set out, but I was hoping you'd find abilities from cards that cost more than 1 to graft onto your one-drop.

      Delete
    2. So, something more like: http://gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&cmc=%7c%3d%5b2%5d%7c%3d%5b3%5d&type=+%5b%22Creature%22%5d&rating=+%3C%5b3.2%5d+%3E%5b2.7%5d

      Delete
    3. The source doesn't have to be a creature card.

      Delete
  3. Or is it find a card that you think would be ok to reprint as a 1 CMC creature under NWO?

    ReplyDelete
  4. Well then:


    Wyluli Wolf G
    Creature — Wolf

    T: Target creature gets +1/+1 until end of turn.

    "When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?"
    —Maimun al-Wyluli, diary

    ReplyDelete
    Replies
    1. It's not a reprint. The idea is to take the text box of another, existing card (a bigger creature, an enchantment, etc.) and put it on a new 1-mana creature design. That doesn't include the power and toughness.

      Delete
  5. This is harder then it first sounds to get interesting creatures out of that aren't just straight up overpowered or clones of creatures that already exist xD

    Aeolist R
    Creature - Human Shaman (R)
    1, T, Sacrifice Aeolist: Aeolist deals 2 damage to target creature or player.
    1/1

    Hollow-Tree Chanter G
    Creature - Elf Druid (U)
    Hollow-Tree Chanter enters the battlefield tapped.
    You may choose not to untap Hollow-Tree Chanter during your untap step.
    At the beginning of your upkeep, if Hollow-Tree Chanter is tapped, put a chant counter on it.
    T, Remove any number of storage counters from Hollow-Tree Chanter: Add G to your mana pool for each chant counter removed this way.
    1/1

    The counters were renamed on this one for flavor but storage counters would still work fine.

    Skirg Antagonist R
    Creature - Goblin Shaman (R)
    At the beginning of each player's end step, Antagonist deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
    1/1

    Master Marksman W
    Creature - Human Archer (R)
    At the beginning of your upkeep, you may put an arrow counter on Master Marksman.
    T: Master Marksman deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Master Marksman.
    1/1

    This technically breaks the rules but eh, it still keeps as close to the original as possible. It's a pretty good card but not quite broken I think since it dies to basically everything as a 1/1.

    Bloodbraid Shaman R
    Creature - Elf Shaman (U)
    Haste
    Cascade
    1/1

    Would be fine if not for Hypergenesis et al but I included it anyway because it seemed cool.

    Cliffside Herder G
    Creature - Human Druid (R)
    T: Add 1 to your mana pool.
    RG, T: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other.
    1/1

    I hope the type restriction stops this from being really nuts.

    Bloody Channeller B
    Creature - Human Shaman (R)
    Noncreature spells you cast cost 2 less to cast.
    Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
    1/1

    Consuming Hexcaster B
    Creature - Human Shaman (R)
    All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
    1/1

    Maybe more to come, it's fun looking through old cards to try and make them into one drops.

    ReplyDelete
    Replies
    1. If it's hard, why are there so many?
      Try to choose one.

      Delete
    2. I did have to look through hundreds of random cards to get that many xD I think my favourite is probably Skirg Antagonist, although Hollow-Tree Chanter, and the two black ones seem interesting too.

      Delete
    3. Making Blood Funnel a creature makes it loads better, I'd actually want to play with Bloody Channeler. Given how different it is from the original, this is my favorite of your options.

      Delete
    4. Ok, I'll put forward Bloody Channeler (Blood Funnel) and Skirk Antagonist (Antagonism) as my actual submissions for now (I misremembered Skirk as Skirg in the other posts xD).

      Delete
    5. But for fun, I'll put some more below:

      Orochi Skinshifter G (Molting Skin)
      Creature - Snake Shaman (U)
      Return Orochi Skinshifter to its owner's hand: Regenerate target creature.
      1/1

      Magus of the Mists U (Swirl the Mists)
      Creature - Human Wizard (R)
      As Magus of the Mists enters the battlefield, choose a color word.
      All instances of color words in the text of spells and permanents are changed to the chosen color word.
      1/1

      Viridian Chimeric U (Chimeric Staff)
      Creature - Human Druid(R)
      {X}: Viridian Chimeric becomes an X/X Construct artifact creature until end of turn.
      1/1

      Delete
    6. And the Druid should cost G, I derped.

      Delete
  6. It is said that at some point during every Magic Designer's career, they must design a Necropotence.

    For me, today is that day.

    Demonic Zoea B {R}
    Creature - Thrull
    Skip your draw step.

    Whenever you discard a card, exile that card from your graveyard.

    Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
    -1/-1

    ReplyDelete
    Replies
    1. Meant to make that (r) = Rare, but I accidentally made it { r} as in {r}.

      Delete
    2. It's base P/T are -1/-1? And it's red?

      Delete
    3. It's apparently a black rare, but I'm with Jay on the P/T. At least make it 0/0.

      Delete
    4. I originally had it as a -3/-3, but that would just be impossible to use proactively. The reason I kept it at -1/-1 is not because I think that's the best place for it to be, but because I expect development to change it and I wanted to communicate my intent as loudly as possible.

      I have no idea if Necropotence-You-Can-Only-Cast-With-Glorious-Anthem-In-Play is too strong, or even playable. Playtesting would be necessary.

      Demonic Zoea B (R)
      Creature - Thrull
      Skip your draw step.

      Whenever you discard a card, exile that card from your graveyard.

      Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
      0/0

      Whichever is fine.

      Delete
  7. Sanctum Elf
    G
    Creature - Elf Cleric - Rare
    T: Add W to your mana pool for each enchantment you control.
    1/1
    [i]Though all previous loyalties must be renounced upon taking the vow, most custodians put their old talents to work for the glory of Serra.[/i]

    ReplyDelete
  8. Magus of the Mine U
    Creature - Wizard (R)
    At the beginning of each player's draw step, if CARDNAME is untapped, that player draws an additional card.
    1/1

    ReplyDelete
    Replies
    1. Kami of the Crescent Moon is very envious.

      Delete
  9. Mirri, Pride Leader G
    Legendary Creature - Cat Warrior
    Green legendary creatures you control have "bands with other legendary creatures."
    1/3

    ReplyDelete
    Replies
    1. The flavor text is just "ADVENTURE!"

      Delete
    2. That's cool, is that a reference to something?

      Delete
  10. Resurgence Elf G
    Creature - Elf
    T: Add 1 to your mana pool.
    T, Sacrifice Resurgence Elf: Add one mana of any color to your mana pool.

    ReplyDelete
  11. Please include the name of the card you're referencing with your design.

    ReplyDelete
  12. Two alternatives, somewhat similar:

    Goblin Recruits- R
    Creature- Goblin (Uncommon)
    0/3
    Double strike

    Furnace Dweller- R
    Creature- Elemental (Rare)
    0/2
    If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

    From Boros Swiftblade and Furnace of Rath, respectively. Feedback welcome and appreciated.

    ReplyDelete
    Replies
    1. Furnace Dweller seems powerful, but his two toughness is a cruel joke, being functionally similar to 0/1.

      Delete
    2. Cruel jokes are still funny jokes. I like it.

      Delete
    3. OK, Furnace Dweller is my final submission.

      Delete
  13. Nettlewing Devil R
    Creature - Devil (Rare)
    Flying
    Whenever Nettlewing Devil deals combat damage to a player, you may pay 2R. If you do, choose a color, then that player reveals his or her hand and Nettlewing Devil deals damage to the player equal to the number of cards of that color revealed this way.

    Patient Aerialist U
    Creature - Bird Soldier (Common)
    Flying
    Prevent all damage that would be dealt to CARDNAME by creatures with first strike.

    Darigaaz, the Igniter; and Tresserhorn Skyknight.

    ReplyDelete
  14. Bog Zombie B (Bog Gnaar)
    Creature - Zombie (C)
    Whenever a player casts a black spell, CARDNAME gets +2/+2 until end of turn
    0/1

    Joke Entry W (Humility)
    Creature - Weird Nightmare (R)
    All creatures lose all abilities and are 1/1
    2/2

    ReplyDelete
    Replies
    1. Joke Entry should be a Sphinx, because it asks the riddle "What size am I really?" to the players processing it!

      Delete
    2. I love the "Weird Nightmare" creature type actually.

      Delete
    3. In the same vein, I vote for a printed p/t of 0/0.

      Delete
  15. (Witch's Mist)
    Double-Dare Boggart R
    Creature -- Goblin (Rare)
    2B, T: Destroy target creature that was dealt damage this turn.
    Flavor text:
    "Let's poke it again!"

    (Drop of Honey)
    Ravenous Honey Badger G
    Creature - Badger (Rare)
    At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
    When there are no creatures on the battlefield, sacrifice Ravenous Honey Badger.
    3/3

    ReplyDelete
  16. Probably a bit too hard-core Johnny for the type of effect:

    Night of Souls' Betrayal->
    Knight of Souls' Betrayal B
    Creature-Spirit Knight (R)
    All creatures get -1/-1.
    "And that's why you should always make sure to exclude yourself when cursing everyone in a room."
    1/1

    Probably too powerful:

    Diversionary Tactics->
    Diversionary Tactician W
    Creature-Human Soldier (R)
    Tap two untapped creatures you control: Tap target creature.
    "You charge and I'll, uh, distract them from back here."
    0/1

    And my submission:

    Null Chamber->
    Null Chamberlain W
    Creature-Human Advisor (R)
    As Null Chamberlain enters the battlefield, you and an opponent each name a card other than a basic land card.
    The named cards can’t be played.
    "The queen requires unanimous assent before making a law. She doesn’t make many."
    1/1

    If it's allowed, with modern templating I'd make each player choose a card instead.

    ReplyDelete
  17. Ulgrothan Survivor B
    Creature - Human Cleric (R)
    2, T, sacrifice CARDNAME: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.
    "No, we're not going back there. Not ever. Stop asking."
    1/1

    ReplyDelete
  18. Akromite (W)
    legendary creature - angel (M)
    Flying, first strike, vigilance, trample, haste, protection from black and from red
    0/1
    flavor text: "No rest. No mercy. No matter what, desu!"

    eh... it could probably cost 2

    ReplyDelete
    Replies
    1. Brilliant. And, incredibly, seems well-balanced at 1 mana.

      Delete
    2. A one-mana creature that can stop demons and dragons cold in the air. I really, really like the idea, but {W} seems low.

      Delete
    3. If overpowered, could just make it a Baneslayer.

      Delete
    4. basically the art would be
      http://zhanebx.deviantart.com/art/Akroma-Angel-of-WRATH-137528001

      Delete
  19. Kiln Elemental (Uncommon)
    R
    Creature - Elemental
    1/1
    5: Until end of turn, ~ becomes an 8/8 Golem artifact creature with trample.
    Its victims are left glazed and confused.

    [Xanthic Statue]

    ReplyDelete
  20. Dokusho, Who Flees Knowledge B
    Legendary Creature - Demon (Rare)
    3/4
    Dokusho, Who Flees Knowledge cannot attack or block unless you pay 1 for each card in your hand.

    "With a glance into your eyes, he can see a whole life. The existence of a planeswalker is so much more than life."

    Source: Cowed by Wisdom.

    ReplyDelete
    Replies
    1. Ooooh. This is totally sweet.

      I cannot explain why, but 3/4 seems so right for this. Hrm...

      Delete
  21. Polar Bear Pup G

    http://i.telegraph.co.uk/multimedia/archive/01786/polar-bear-cub_1786691i.jpg

    Creature - Bear
    Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

    Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.
    1/1

    ReplyDelete
    Replies
    1. Polar Bears everywhere. At a minimum, they'd function as Squadron Hawks, pulling up new PBCs before dying. They could thin your deck, fill up your graveyard, and do it all while being pretty cool. A less manic twist might be to let them summon up enchantments instead, mirroring Hibernation's End (great card to pick by the way) instead of copying it.

      Delete
    2. Straight up copied the complex text here to avoid messing it up, forgot to change the name is all.

      Hoisted by my own hot-key-petard.

      Delete
  22. This is such a good (difficult) challenge! Oh man.

    Alright, here's what I came up with:

    (Overwhelming Instinct)
    Instinct
    G
    Creature - Incarnation (R)
    Whenever you attack with three or more creatures, draw a card.
    0/1

    There are so many good options. Ugh.

    Feedback appreciated.

    ReplyDelete
    Replies
    1. Better idea:

      (Groffskithur)
      Ant Colony
      G
      Creature - Insect
      Whenever Ant Colony becomes blocked, you may return target card named Ant Colony from your graveyard to your hand.
      1/1

      Betcha didn't see that one coming.

      Also, I have no idea if this should be common or uncommon.

      Feedback please.

      Delete
  23. Shaman of Souls (rare)
    G
    Creature - Elf Shaman
    Sacrifice CARDNAME: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
    1/1

    Colorshifting this one because "dying for the greater good" felt way more green than black.

    (No Rest For The Wicked)

    ReplyDelete
  24. Demons Advocate B
    Creature - Human Cleric (R)
    Flying
    When ~ attacks sacrifice half the non-demon creatures you control, rounded up.
    When ~ deals combat damage to an opponent sacrifices half the non-demon creatures he or she controls, rounded down.
    1/1

    Rakdos the Defiler, without the trample as it would be off on a 1/1. Thoughts?

    ReplyDelete
  25. Soulgorger B
    Creature - Spirit (R)
    Trample
    When Soulgorger enters the battlefield, you lose all but 1 life.
    When Soulgorger leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
    4/1

    Soulgorger Orgg, originally a 6/6 for {3}{r}{r}.

    ReplyDelete
  26. Ooh, interesting question. The best that occurs to me is:

    Panglacial Scout G
    1/1
    Creature -- Elf Scout
    Trample
    While you're searching your library, you may cast Panglacial Scout from your library.

    Based on Panglacial Wurm. It's not perfect as trample is a bit superfluous and ideally there'd be a restriction against dropping more than one from one search. But I like the idea that you can get a vanilla one-drop if that's what you're missing (as long as you have a fetchland).

    ReplyDelete
  27. Elemental Wood G
    Creature — Elemental (M)
    As Elemental Wood enters the battlefield, sacrifice any number of untapped Forests.
    Elemental Wood's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
    (*/*)

    Still bad?

    ReplyDelete
    Replies
    1. A 0/0 for G *might* have a home in some decks that rely on "whenever a creature dies" triggers, but this is still pretty near unplayable.

      Delete
    2. Am I missing something? Do you mean, you can't play it on turn 1? Or do you think there's something wrong with the template -- it looks like it correctly as "as this enters" not "when this enters".

      Or just that it's still bad? If so, I agree -- it's interesting to drop the cost to G, but even then, it's still a lot worse than Slime Molding and other X/X for XG creatures. If it was "sacrifice forests", it would be a lot more reasonable -- like an X-cost Scythe Tiger.

      Delete
    3. I thought about the same card but ultimately opted against it. A bit perturbed about the mythic rarity.

      Delete
    4. I think he's saying that playing it as a 0/0 has some utility in certain decks, but actually sacrificing forests for it is as bad as the original.

      The drawback is that it's basically {X}{G}, for an X/X, but in addition, you lose those lands forever. The smallest adjustments you could make to improve it would be to either remove the "untapped" rider, double the P/T, or to allow all players to sacrifice forests to pump it.

      Delete
  28. Few Ideas:
    Human Reckoner {R/W}:
    1/1
    Whenever damage is done to this creature, it does that much damage to target player or creature

    Psychic Mindreader {U}
    1/2
    All opponents play with their hands revealed

    Uncontrollable Rager {R/G}
    2/1
    Uncontrollable Rager can't be countered.
    Uncontrollable Rager must attack each turn if able

    ReplyDelete
    Replies
    1. Vorthos alert: Psychic Mindreader should absolutely be named Telepath.

      Delete
  29. Revolving Automaton - {1}
    Artifact Creature - Construct (rare, maybe mythic)
    {1}: Look at the top three cards of your library, then put them back in any order.
    {T}: Draw a card, then put Revolving Automaton on top of its owner's library.
    1/1
    They would never print the full abilities of Top again, but making it a creature certainly restricts its potential.

    Pakoi, Master of Obedience - {W}
    Legendary Creature - Human Solider (rare)
    Creatures with power 3 or greater don't untap during their opponent's untap steps.
    1/1 (Maybe a 2/1....nah, it would be too good)

    ReplyDelete
  30. Reaping Minion {1}
    Creature - Scarecrow Minion (common)
    Annihilator 2
    Reaping Minion attacks each turn if able.
    0/1

    ReplyDelete
    Replies
    1. I might be misreading, but it feels like the deck that drops this first gets enough advantage to just win the game. This guy can attack on Turn 2 to destroy an opponent's Turn 1 land and one-drop. On their second turn, they can put out another land and maybe another one drop. You attack again. Lather, rinse, repeat.

      Delete
  31. Crack the Earth ->
    Earthcracker - R
    Creature - Spirit (M)
    When CARDNAME enters the battlefield, each player sacrifices a permanent.
    1/1

    Alt submission:

    Telepathy ->
    Telepath - U
    Creature - Human Wizard (U)
    Your opponents play with their hands revealed.
    1/1

    ReplyDelete
    Replies
    1. Oop - looks like Kevin Gao beat me to telepath. Stick with my earthcracker.

      Delete
  32. Revealer of Secrets B (R)
    Creature - Human Cleric
    When Revealer of Secrets enters the battlefield, target player draws two cards, then Revealer of Secrets deals damage to that player equal to the number of cards he or she has drawn this turn.
    1/1

    Creature version of Cerebral Vortex. Changed it to Black because it feels right. It's either draw two and take (at least) 3 or opponent draws two and takes (probably) 2.

    ReplyDelete
  33. Llanowar Martyr - G (Llanowar Reborn)
    Creature - Elf Druid (C)
    T : Add G to your mana pool.
    Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
    0/0

    ReplyDelete