Friday, December 13, 2013

Weekend Art Challenge 121213—mariusbota

Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well.

If you choose, you may use that feedback to revise your submission any number of times. I will post and review the most recent submission from each designer some time on Monday, life permitting. To help ensure I recreate your design accurately, please use CARDNAME instead of ~ in your submissions.


Design a green non-creature spell for this art.


169 comments:

  1. Autumn's Bounty G
    Sorcery (Uncommon)
    You gain X life, where X is the amount of green mana you've spent this turn.

    Kind of like a spell version of devotion. Feedback welcome and much appreciated.

    ReplyDelete
    Replies
    1. That may be an annoying number to track over the course of a turn, especially in green where mana frequently comes from things other than tapped land.

      Delete
    2. You could switch the timing of the effect:

      Autumns Bounty G
      Sorcery
      Until end of turn, adding Green mana to your mana pool also causes you to gain that much life.

      Delete
    3. If you're mono-green, it should be easy to track. If you're not mono-green, why are you even considering putting this in your deck?

      Delete
    4. Turn one, Orochi Leafcaller.
      Turn two, Autumn's Bounty, gain [n] life.

      It's not a reason not to print it (not strong enough in Legacy, unlikely niche in Modern), but it is something to test out. Overall, I like this card!

      Delete
    5. Turn 2 infinite life is too niche for Modern? Soul Sisters is a deck, and infinite life will shut down Jund.

      Delete
    6. How about "Gain X life, where X is the amount of green mana in your mana pool"? You can usually arrange to have the mana all in your pool at once if you're using it this turn.

      And there's precedent in green with [[[Glissa Sunseeker]]]

      That's somewhat unusual templating, but probably less fiddly to play with. Or it could be "XG. Add X mana of [some choice of colour] to your mana pool and gain X life"?

      Delete
    7. Initially I was going to have this check your mana pool (like Glissa and Omnath). My reasons for not doing so:

      (1) Counting mana in your pool, rather than mana already spent, would feel more like spring and less like autumn.
      (2) There are situations where you would just want to fill your mana pool and then cast this without casting anything else, which feels weird.
      (3) This version is less feel-bad, in that you get to count the mana that you spent on it.

      The infinite-life thing is a problem. (Really cool find, by the way!) But it's a two-card combo in which neither card is (probably) Modern playable outside a dedicated deck, so it's possible that the combo wouldn't be too oppressive: other decks (e.g. Infect) are capable of turn-two wins given the right draws and no removal. I'm honestly not sure how much of an issue this would be, and I don't see any obvious way to prevent it from being one. One possibility is to restrict the effect to mana spent to cast spells, but that *is* hard to keep track of. Suggestions?

      Delete
    8. Considering Modern is all well and good, but if a format's going to have a banned list anyway I'm not too concerned about adding to it. It's not like anyone was already playing an Orochi Leafcaller deck that will be collateral damage.

      Delete
    9. Really liking the "mana in your mana pool". If you're sticking with the "mana you've spent this turn" mechanic, why not make this a stream of life variant? Mana cost {X}{G}

      Delete
  2. This comment has been removed by the author.

    ReplyDelete
    Replies
    1. Commune with Dryads 1GG
      Sorcery
      Search your library for a basic land card and put it into play tapped.
      If you control three or more forests, put a 1/1 green dryad creature token onto the battlefield.

      Delete
    2. For 1GG, I don't think you need the condition. I like the condition though, so I'd suggest either making it GG or making the creature 2/2.

      Delete
    3. Or what if we made it 1GG and made it instant?

      Delete
    4. What does instant do for this spell, thematically or mechanically?

      Delete
    5. I'm a big fan of syncing up numbers and I appreciate how you did that for this art, but the 3 Forest cutoff feels really arbitrary when just reading the text. It's a bit better on the {G}{G} version where it sort of reads like "if you're mono green." Also I'm with Jay as far as this belonging at Sorcery speed.

      Delete
    6. Thanks for the comments guys.

      I think Im going to go with:

      Commune with Dryads GG
      Sorcery (Uncommon)
      Search your library for a basic land card and put it into play tapped.
      If you control three or more forests, put a 1/1 green dryad creature token onto the battlefield.

      Delete
    7. Just thought of this, what about:

      Commune with Dryads GG
      Sorcery (Uncommon)
      Search your library for a basic land card and put it into play tapped.
      If you control three or more forests, put a 1/1 green dryad creature token with "T: add G to your mana pool" onto the battlefield instead.

      -or-

      Commune with Dryads G
      Sorcery (Uncommon)
      Put a 1/1 green dryad creature token with "T: add G to your mana pool" onto the battlefield.

      Delete
    8. Search your library for a Forest card and put it OTB tapped. Then search your library for a green creature card with CMC <= # Forests you control and put it into your hand. Shuffle.

      Delete
    9. ok I really like that. a mana ramp spell that has late game use. and the two mechanics have synergy.

      Commune with Dryads GG
      Sorcery (Uncommon) [possibly rare?]
      Search your library for a basic forest card and put it onto the battlefield tapped. Then search your library for a green creature card with converted mana cost less than or equal to the number of forests you control and put it into your hand. Shuffle your library.

      Delete
    10. Now this I think needs to cost more than 2. You'll always get at least a Forest and a Mystic Elves, if not a Forest and a Polukranos.

      Delete
    11. Hmm. Would be nice to put the forest into your hand (for symmetry), but then the counting part is left sad. Ah well.

      Delete
    12. Or...
      Search your library for a Forest card or a green creature card with converted mana cost less than or equal to the number of forests you control.
      That could maybe be GG or so.

      Delete
    13. Commune with Dryads GG
      Sorcery (Uncommon) [possibly rare?]
      Choose one - search your library for a basic forest card and put it onto the battlefield tapped, or search your library for a green creature card with converted mana cost less than or equal to the number of forests you control and put it into your hand. Shuffle your library.

      Delete
    14. good catch.

      Commune with Dryads GG
      Sorcery (Uncommon) [possibly rare?]
      Choose one - search your library for a basic forest card and put it onto the battlefield tapped, or search your library for a green creature card with converted mana cost less than or equal to the number of forests you control and reveal it, then put it into your hand. Shuffle your library.

      Delete
  3. Recollect the Fallen 3G
    Sorcery (U)
    Affinity for Creatures (This spell costs 1 less to cast for each creature you control.)
    Return target card from your graveyard to your hand.
    "Those who die live on in memory. The trick is getting enough people to remember you."

    ReplyDelete
    Replies
    1. Affinity for creatures clearly has to happen some day.
      Should Recollect only get back creatures, what with its affinity?

      Delete
    2. My intuition was to suggest only creatures also. It reads better.

      Delete
    3. Storm players would appreciate being able to recall any card, as once you have 3 creatures on the board (hello, Empty the Warrens) you get as many spellcasts for {G} as you want if you have two of these.

      Delete
    4. I considered going for only creature and I'm still not sure this is right, but that just felt like too little reward (Disentomb already only costs 1).
      As for Evan's concern, I doubt they'd bother playing it. The mana base can't support every land making green without some major sacrifices, and even then it's only castable after an Empty the Warrens and only okay until you draw the second one, at which point it's somewhat better than a cantrip.

      Delete
    5. That may well be the best solution. It's not ideal to have a card that clearly has a singular thing and a group of three do something with the number two. Perhaps the correct solution is just a rare:

      Recollect the Fallen XGG
      Sorcery (R)
      Affinity for Creatures (This spell costs 1 less to cast for each creature you control.)
      Return X target creature cards from your graveyard to your hand.
      "Those who die live on in memory. The trick is getting enough people to remember you."

      Delete
    6. Or, get one creature card and draw a card, or get one creature and one land?
      Even though I suggested adding the creature restriction, I'm now seeing it seems so black. Sorry for the misdirect.

      Delete
    7. I'm not sure there's an elegant and appealing way to put this card together. Let's try something else.

      Delete
    8. You could restrict it to "Target green card" or "Target permanent card". There are presidents and neither feel like Raise Dead

      Delete
  4. Leafcrafting Lesson G
    Sorcery (Unc)
    Put a */* green elemental creature token into play with "this creature's power and toughness are equal to the number of cards named CARDNAME in your exile zone."
    Flashback 1G

    ---
    Feedback welcome. Is exile an actual zone?

    ReplyDelete
    Replies
    1. Exile is a zone but "your exile zone" is so much more awkward than just "exile."
      So for {G}, you get a 0/0, then for {1}{G} more, you get a 1/1. If you've got a second copy, {G} gets another 1/1 and then {1}{G} gets you another, and the all jump to 2/2?

      Delete
    2. Exactly. I was bouncing off of Sound the Call from Coldsnap.

      Delete
    3. Also chatter of the squirrel.

      The idea is that the lessons start sinking in, and the student gets better and better at casting essentially the same nature elemental spell.

      Delete
    4. No offense, but I hate it.
      What if it counted cards in your graveyard as well as exile?

      Delete
    5. None taken. Is it the 0/0 for 1 that's bothering you, or something else?

      If it counted GY also, it would have to be costed higher - Probably 1G base and 1GG flashback.

      Delete
    6. A spell that tracks the contents of the exile zone is weird. A spell that does nothing the first time you cast it (except trigger ETB/death) is weird. An uncommon spell that requires a bunch of copies before it's useful is weird for Limited. Too much weirdness in one card is bad. This might be a design dead-end.

      Delete
    7. FWIW, I like the concept of something that gets good when you try it several times and get it to work, I think it could be fixed into an interesting spell.

      But I agree it doesn't work to have a spell that doesn't do anything at all the first time you cast it, and that hops between zones for uncertain benefit.

      Counting the first copy cast would be a good start. How about just counting the number of tokens of whatever type it is? Say it cost G, flashback for 2G. Then you get a 1/1 for G which is mediocre, two 2/2s for 2GG, which is average, but three 3/3s for 2GGG if you have two copies of the spell. That seems a reasonable "I'm getting better at this" progression, where one copy is weak but not useless, and two copies is fairly good.

      Delete
    8. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=4826

      Delete
    9. Leafcrafting Lesson {G}
      Sorcery (Unc)
      Put a 0/0 green Elemental creature token OTB, then put a +1/+1 counter on each Elemental creature you control.
      Flashback {1}{G}

      Delete
    10. I don't think that works-- the Elemental dies before the counter can be put on, doesn't it? If you're really determined to make this work, you could do:

      Put a 1/1 green Elemental creature onto the battlefield, then put a +1/+1 counter on each other Elemental creature you control.

      Delete
    11. @lpaulsen State-based actions aren't checked in the middle of resolving a spell or ability, so the creature will enter as a 0/0, then become a 1/1, then when the game asks "any x/0 creatures here?" it'll see a 1/1 and it's all good. This is the reason the living weapon mechanic works at all.

      That said, I prefer your wording because it's more intuitive and summoning a 0/0 doesn't make a lot of sense flavorwise.

      Delete
    12. This has tension. Is it the good kind, or the bad kind?

      Leafcrafting Lesson 1G
      Sorcery (Unc)
      Put a 1/1 green elemental creature token into play with "this creature gets +1/+1 for each card named CARDNAME in your graveyard."
      Flashback G

      Delete
    13. If you wait for the 2/2 to die, the 1/1 is gravy.
      Better than the original, for sure.

      Delete
    14. It might be too aggressively costed for a bear with two big upsides, but that's up to development. Final submission.

      Delete
    15. Thumbs up on the newest version. Neat tension!

      Delete
    16. I want to play this card and others like it.

      Delete
  5. Was going to submit:

    Summon Lefeon {X}{G}{G}
    Sorcery (unc)
    Convoke
    Put an X/X green Elemental creature token onto the battlefield.

    but that creature clearly isn't massive. Hmm...

    ReplyDelete
    Replies
    1. And also, there's no reason for that card not to just be the creature itself.

      Delete
    2. Maybe I'm just dating myself, but it feels odd to see "Summon [X]" on a sorcery spell...

      Delete
    3. Heh. I figure, if we're not going to use it on creature spells anymore, why not elsewhere?

      Delete
  6. Autumn Sentinel {1}{G}{G}
    Enchantment—Aura (rare)
    Enchant Forest
    Enchanted Forest is a green Elemental creature with hexproof. It’s still a land and its power and toughness are each equal to the number of Forests you control.

    ReplyDelete
    Replies
    1. Technically not strictly worse, because you can play it on your 4th Forest and attack with it the same turn.

      Delete
  7. Leafweaving 2G
    Sorcery
    Put a 1/1 green saproling creature token onto the battlefield for each forest you control.

    ReplyDelete
    Replies
    1. Thanks. I *think* so, but I'm not sure...

      Delete
    2. Uncommon should be doable, but not at 3 cmc. Beacon of Creation is 4 at rare, and playing with Howl of the Nightpack has lead me to conclude this would have to cost at least that much for limited balance.

      Delete
    3. Doh. Didn't find Beacon of Creation. That makes this card a lot less exciting, though it still looks like the sensible card for this art to me :)

      Delete
    4. {3}{G} feels closer. Compare to Fungal Sprouting.

      Delete
  8. Sylvan Offering
    2G
    Sorcery
    Destroy target artifact. Put an X/X green Elemental token onto the battlefield, where X is its converted mana cost.

    ReplyDelete
    Replies
    1. This is a nice, clean concept. My one issue is that green only kills artifacts but not enchantments in artifact focused sets, which this art doesn't particularly evoke, so I'd prefer this as a Natualize variant.

      Delete
    2. I agree-- this should definitely hit enchantments, and based on the art, maybe it should *only* hit enchantments.

      I really like that there are cases where you'd want to target your own permanents with this. It's the kind of interaction that Spike and Melvin will enjoy, yet the card still makes complete sense if you don't see that possibility.

      Delete
    3. Sylvan Offering
      3G
      Sorcery
      Destroy target artifact or enchantment. Put an X/X green Elemental token onto the battlefield, where X is its converted mana cost.

      Sure, it's more green to hit both artifacts and enchantments. That sort of versatility needs to have extra cost, though. 3 mana seems a bit too cheap for a guaranteed 2-for-1.

      Delete
    4. Solid design. I could see this seeing print as is. in a vacuum, I'm waffling between unc and rare, though.

      Delete
  9. Sorry if this feels similar to previous submissions, but there's only so much you can do with this art I think.

    Call to Autumn
    2GG
    Sorcery (R)
    Search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library. Put a green Elemental creature token onto the battlefield with “This creature’s power and toughness are each equal to the number of Forests you control.”

    Honest to god, I have no idea how much this should cost nor what its rarity should be. Feedback appreciated as always.

    ReplyDelete
    Replies
    1. These are two cards that want to be in the same deck, but I'm not sure they want to be the same card.

      Delete
    2. They don't clash any more than the pieces of, say, Exploding Borders, but generally I'm with Evan on this one. The major effect doesn't need the help: Dungrove Elder has a Gatherer rating of 4.2/5

      Delete
    3. Gaea's Buddy 1GGG
      CARDNAME's P/T are each equal to the number of Forests you control.
      At the beginning of your upkeep step, search your library for a Forest card and put it OTB, then shuffle your library.

      Delete
    4. Fair. Retrying then. How about:

      Autumn's Blessing
      2GGG
      Sorcery (R)
      You gain X life and draw X cards, where X is the greatest power among creatures you control.
      “There is wonder all around us, from the earth beneath your feet to the behemoths and their thunderous footsteps. Open your senses and you will find a world like none before.”

      Delete
    5. Cool card. The name fits the art, but I'm having a lot of trouble relating it to measuring your champion.

      Delete
    6. How about changing the flavortext?

      Autumn's Blessing
      2GGG
      Sorcery (R)
      You gain X life and draw X cards, where X is the greatest power among creatures you control.
      Gaea rewards the strong.

      Delete
  10. Harmonize 2GG
    Sorcery
    Draw three cards.
    "Being at peace with each other and nature is as bounteous as the greatest harvest."

    ReplyDelete
  11. Loam Rebirth {B/G}
    Sorcery [C]
    Draw a card, then put a creature from a graveyard on top of it’s owner’s library.

    ReplyDelete
    Replies
    1. Quite strong, but in a totally reasonable way. Might want to make this uncommon.

      Delete
    2. Does this need the card draw? Seems tacked on.

      Delete
  12. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373613

    ReplyDelete
    Replies
    1. Nice. I suppose the two elves on the right are the ones getting the lesson?

      Delete
  13. Breathe into the Fall [G]
    Enchantment
    Whenever a Forest enters the battlefield under your control, put a +1/+1 counter on CARDNAME.
    G, Remove a +1/+1 counter from CARDNAME: Put a 1/1 green Plant Elemental creature token onto the battlefield.
    GGG: CARDNAME becomes a Plant Elemental creature until end of turn. (It's still green and still an enchantment.)

    ReplyDelete
    Replies
    1. 9 lines, just FYI. Assuming rare.

      Delete
    2. I don't really see what the second ability is doing for this design, but whether or not it stays I don't see a pressing reason for this not to be a creature.

      Delete
    3. I just wanted some way that you could build a leaf-creature and make one big one or lots of small ones because that's what the picture looks like it promises to me. I'm sure there's a better way to do it.

      Breathe Into the Fall [G]
      Enchantment
      Whenever a Forest enters the battlefield under your control, choose one – put a 1/1 green Elemental creature token onto the battlefield, or, put a +1/+1 counter on target Elemental creature.

      Delete
    4. This, on the other hand, I love.

      Delete
  14. Winter Storage 3G
    Sorcery (R)
    Exile up to three target cards not named CARDNAME from your graveyard.
    At the beginning of your upkeep, return a card exiled with CARDNAME from your graveyard to your hand.

    ReplyDelete
    Replies
    1. Does it return just one, or all three?

      Delete
    2. Eventually (after three turns), it should return all three. Just noticed that I said "from your graveyard to your hand". That's what going on, but wording is kind of bad..

      Maybe "at the beginning of your upkeep, if any of those cards are exiled, put one of those cards into your hand."

      http://magiccards.info/query?q=dimensional+breach&v=card&s=cname

      Delete
    3. Going by the oracle wording of Dimensional Breach:

      "Exile up to three target cards not named Winter Storage from your graveyard. For as long as any of those cards remain exiled, at the beginning of your upkeep, put one of them into your hand."

      Delete
    4. I'm obligated to mention that it's unusual to see a spell with an ongoing effect that isn't a permanent, particularly in Modern.

      Delete
    5. It certainly is a bit weird. However, Instants and Sorceries are the established type for Recollect effects, and a few attempts came off reading like Suspend. Maybe
      Winter Storage 2GG
      Enchantment (R)
      CARDNAME comes into play with three larder counters on it.
      At the beginning of your upkeep, remove a larder counter from CARDNAME and return a card from your graveyard to your hand. When the last is removed, exile CARDNAME.

      Delete
    6. That works, and has synergy with adding more cards to your graveyard while the enchantment is in play, as well as things that mess with counters. If you want to start the storage immediately, though, perhaps:

      Winter Storage 2GG
      Enchantment (u)
      When CARDNAME enters the battlefield, exile up to three target cards from your graveyard or hand.
      At the beginning of your upkeep, put a card exiled with CARDNAME in your hand.

      Delete
    7. Winter Storage 2GG
      Sorcery (unc)
      Put up to three target cards from your graveyard on top of your library in any order.

      Delete
  15. Replacing my redundant entry from earlier…
    Consult the Fallen {G}
    Sorcery (cmn)
    Scry X, where X is the number of Forests you control.

    ReplyDelete
    Replies
    1. I'm a little bit worried about this robbing too much excitement from the draw step. It's going to depend on the environment it's in; Scry 4 is probably fine, but Scry 7 is almost definitely too much. Prognostic Sphinx does more, but it doesn't start affecting draw steps before turn 6 and pushes the game towards its conclusion.

      Delete
    2. Without acceleration, this should only be giving you scry 4 on turn 4 (or later) and scry 7 probably not before turn 10. Even so, you're right that's a huge effect and worth much more than {G} and not remotely common, even when you have to wait for it or accelerate into it.

      The question is, is there a price where it's fair and worth playing. {3}{G} uncommon? Hmm. Even ignoring power, I'm not sure we ever want a player looking at an indeterminate number of cards and sorting them. Could take forever, and they'll either auto-win or feel like a moron if they don't.

      Retracting this proposal.

      Delete
  16. One more try:

    Sylvan Consultation {1}{G}
    Enchantment (rare)
    Whenever a Forest enters the battlefield under your control, draw a card.

    Probably undercosted, but not sure by how much.

    ReplyDelete
    Replies
    1. Reminds me most of the Into the Wilds or Rowen, but it has the potential to draw you more than one land each turn, and turns all your ramp spells into cantrips or Divinations as well. Exciting, printable card, and 4 is probably an okay cost.

      Delete
    2. 4 is probably the minimum I think, and it should definitely lean heavy on the green devotion.

      Delete
    3. Agreed on the mana cost. This looks like fun!

      Delete
    4. Make it a basic forest, up the cost to 3.

      Delete
  17. Turn Over a New Leaf (Rare)
    2GU
    Instant
    When target creature dies this turn, return that card to the battlefield under your control. Put a +1/+1 counter on it.
    The journey for new purpose begins with the faintest whisper of a summer breeze.

    ReplyDelete
    Replies
    1. Sweet card, but is it green-blue? Looks, well, black to me.

      Delete
    2. I'm thinking green-white, which would fit the art better anyway. There's precedent for this kind of thing in white with Defy Death and Faith's Reward, and green is plausible because it was one of the main Undying colors.

      Delete
    3. @jay One man's Essence Drain is another man's Lightning Helix. Without the +1/+1 counter it's Grim Return from M14.

      @l I went Green Blue because you are gaining control of the creature (after a fee hoops are jumped thru,) plus Debt of Loyalty is already a thing and I wanted to stay out of white.

      Delete
    4. Lpaulsen's right about changing the colors. Even the name is better in gw. Jay, change the final submission to Green/White with mana cost 2GW.

      Delete
    5. Oops! I totally missed the creature-stealing part the first time around. In that case the best precedent is Debt of Loyalty, which basically does a narrower version of the same thing.

      Delete
  18. Autumn Whispers {3}{G}{G}
    Sorcery (U)
    Draw a card for each creature put into your graveyard from the battlefield this turn.

    Card-drawing version of Fresh Meat.

    ReplyDelete
    Replies
    1. Should it be an instant? I have no idea.

      Delete
    2. Yes, this should be an instant, to encourage blocking and work better against EOT removal.

      Delete
    3. Fair enough. Make it so. Would that make it a Rare?

      Delete
    4. I figure if you can kill off three of your own creatures in one turn, you deserve to have your instant speed Harmonize. Any more and you're probably playing with token sacrifice shenanigans specifically to make this card good. Uncommon seems fine.

      Delete
    5. Amazed this isn't a card already.

      Delete
  19. Skald's Circle 1G
    Sorcery (U)
    Look at the top X cards of your library, where X is the number of creatures you control. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

    ReplyDelete
    Replies
    1. I would be one sad panda if I drew this card the turn after a Wrath of God. Skald sounds like a goblin, not an elf.

      Delete
    2. Skald is actually a term for 'poet'.

      Delete
  20. Phyllimancer’s Revelation XG
    Instant (Rare)
    Search your library for three green creature cards with total converted mana cost equal or less than X. Reveal them, then put them into your hand if you revealed three cards.

    The 'green' clause is for better flavor and to prevent combos (that I honestly can't think of with the top of my head) but it could be quietly removed if appropriate.
    Name is a made up word: 'phyllon' means 'leaf' in ancient greek

    ReplyDelete
    Replies
    1. Also, the last 'if' is to avoid people to reveal only two or one card, but even this could be removed (it certainly reads redundant in plain english)

      Delete
    2. Adding 'shuffle.' As awkward as it is, "if three" is probably necessary. Suggest "Phylomancer."

      Delete
    3. I support removing the 'if' clause. Given that Green Sun's Zenith is printable, an instant-speed version that goes to the hand rather than the battlefield seems very unlikely to be broken.

      Delete
    4. Also, this should probably be a sorcery.

      Delete
    5. Sure, better as sorcery. And I'm italian, so names sound betteror worse to me differently than to english speakers. I'll take Phylomancer :)
      I thought better about it, and it probably has problems (like GSZ) with Dryad Arbor. In fact, as is, it reads "G: draw three Arbor Dryads" which if it's not an Ancestral Recall, it's certainly too good. I'll go with this other:
      Phylomancer’s Revelation XG
      Sorcery (Rare)
      Search your library for three green creature cards with total converted mana cost equal or less than X, then reveal them. Put them into your hand if you revealed three cards each with converted mana cost equal to 1 or greater.

      Delete
  21. Summoning Rites {2}{G}
    Sorcery (U)
    Put an X/X green Elemental creature token onto the battlefield under your control, where X is the number of creatures you control.
    “The Heartwood does not heed the call of one elf with very much — but the cries of many, she will answer.”

    ReplyDelete
    Replies
    1. And the render: http://i.imgur.com/40RwnDK.jpg

      Delete
    2. Subtly and interestingly different from Odric's Crusader and company. This version has more tension, since you'll often want to wait as long as you dare until casting it.

      Delete
  22. I'm getting a red vibe from the spell in this art. So let's make a red card:

    Rites of Yavimaya 1RG
    Enchantment (R)
    When Rites of Yavimaya enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
    Sacrifice a Saproling: Add R or G to your mana pool.

    ReplyDelete
    Replies
    1. Also, unrelated: there's a problem with your search engine. I have tried to do a search for "weekend art challenge" from various pages and each time was redirected to the same page I was previously at, except with a right-justified gray "x" on the same line as the entry's date. Clicking the "x" clears the search field but does nothing to solve the problem.

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    2. Yeah. It's annoying. No idea why. You can go by labels (and all the WACs are labeled), but you have to click on an existing label (or modify the URL manually).

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    3. Rites of Yamigawa doesn't seem to do a whole terrible lot. Assuming there's some great mana combo with it somewhere, is it even running both saprolings, red, and the combo pieces?

      Delete
  23. Accidentally posted my new submission as a reply:

    Echoes of Autumn 2G
    Sorcery (R)
    Embody 4GG (If you cast this card for its embody cost, it enters the battlefield transformed as it resolves, even if its targets are gone.)
    Return target card from your graveyard to your hand.
    //
    Promise of Spring
    [http://lynxgriffin.deviantart.com/art/Dragon-of-Leaves-5113558]
    (G color indicator) Creature-Incarnation (R)
    When Promise of Spring dies, return it from your graveyard to your hand.
    6/4

    ReplyDelete
    Replies
    1. This is a cool attempt to make split creatures/sorceries work, and I definitely like the general concept. However, it *is* still possible to break the space-time continuum using this card-- e.g. Xenograft naming Human, embody Promise of Spring, then cast Moonmist. Also, a better Embody template is "4GG: Put this card from your hand onto the battlefield transformed", since you then don't need a target to cast it.

      These are both fiddly rules considerations, not deal-breakers. Overall, I really like what the card's doing, both gameplay-wise and flavor-wise.

      Delete
    2. The current template is fiddly, but still gives you the spell effect as a sort of "enters the battlefield" trigger. As for Moonmist shenanigans, without the rule that explicitly forbids putting an instant or sorcery onto the battlefield you could do so with Summoner's Bane + Clone + Mask of the Mimic + Illusion//Reality. It will never come up in an actual game, so I'm fine just adding a rule "if a permanent on the battlefield would transform into a non-permanent, it doesn't transform" or something like that.

      Delete
    3. Ohhh. When you embody, you get the spell effect and the creature. I see that now, but it wasn't clear originally.
      Maybe...

      Echoes of Autumn 2G
      Sorcery (R)
      Embody 4GG (You may cast this card for 4GG.)
      Return target card from your graveyard to your hand.
      If you embodied ~, transform it and put it OTB.
      //
      Promise of Spring
      (G color indicator) Creature-Incarnation (R)
      When Promise of Spring dies, return it from your graveyard to your hand.
      6/4

      Delete
    4. This is certainly a lot cleaner, but ultimately I think the transformation needs to be part of the keyword. Maybe Embody 4GG (If you cast this for its embody cost, after its other effects transform it and put it onto the battlefield.)
      Thanks for the templating help!

      Delete
    5. hmm the thing thats strange about this card is that all other DFCs transformed on the battlefield, and this is trying to transform on the stack. I think that Ipaulsen might have the best way to do this card worked out.

      Delete
  24. Leaf Born Awakening 1G
    Instant (U)
    All lands you control become 1/1 creatures with indestructible until end of turn. They're still lands.

    ReplyDelete
    Replies
    1. Nice design. I thought it was really powerful, until I realized that that you effectively have to 'spend' N extra mana (by leaving lands untapped) if you want N 1/1s. Indestructible is a good move to reduce the feel-bad of getting your lands killed, though something like Golgari Charm would still be a gigantic blowout.

      Delete
    2. I like this a lot, especially the Fog capabilities.

      Delete
    3. I agree with Jules this is really cool and feels different and new.

      i want to see the black/green version of this:
      Bayou Awakening BG
      Instant (U)
      All lands you control become 1/1 creatures with indestructible and deathtouch until end of turn. They're still lands

      Delete
  25. Autumn Council G
    Sorcery (U)
    CARDNAME cannot be countered.
    Until end of turn, whenever a non-Forest would produce colored mana, that land produces that much colorless mana instead.
    Draw a card.

    Comments?

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    Replies
    1. What exactly does this do?

      It cantrips, fine. It locks you out of your other colors for the rest of the turn... well, that's interesting. It stops your opponents from casting their instants this turn, except the ones that they cast in response to this-- that's beneficial, I guess, but it seems very marginal.

      For all I know this could see competitive play, but it strikes me as a heavily Melvin/Spike oriented design, which is usually not a good thing.

      Delete
    2. Played first main phase, it stops counterspells in the second main, it stops most tricks during combat, and it forces EoT shenanigans to happen up front. I like it for what it does. Whether it would be playable would depend heavily on the metagame of whatever formats it's introduced to.

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    3. I take it back-- this isn't as strange or marginal as I thought. Basically it's a cantripping, sorcery-speed Silence. It still seems a little weird to me that it keys off of the green / non-green division rather than the you / opponents division, but I can see how that might be the better decision on flavor grounds.

      Delete
    4. Why not "Whenever non-green mana would be added to a mana pool, that much colorless mana is added instead?"

      Delete
    5. also: autumn counsel sounds like a creature. switched around it sounds more like a spell:

      Consult autumn, consult the seasons, etc..

      Delete
  26. Heralding of Hibernation GG
    Sorcery - Rare
    Suspend XXG
    Tap all creatures. They cannot untap until your next untap phase.

    Whenever you remove a time counter from CARDNAME, you may put a +1/+1 counter on each creature you control.

    "Take up shelter, make provisions, winter is coming"


    ReplyDelete
  27. Song of Autumn's Rise 2G
    Sorcery
    Choose one-- Search your library for a Forest card, put it onto the battlefield and shuffle your library, or target land you control becomes a 3/3 green Elemental creature (permanently), or green creatures you control gain trample, vigilance, and haste until end of turn.
    Entwine 3G

    ReplyDelete
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    1. This comment has been removed by the author.

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    2. Uncommon.

      Also, I was thinking about making it "Entwine- Tap and untapped druid you control" Too gimmicky? Too wordy...

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    3. Does the entwine let you choose a second mode, or all three?

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    4. Entwine is currently "one or both." I suppose it could also say "one or all" for spells with 3 (or more) modes.

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    5. Now that I've had time to read some of the other submissions, there are a few too many things getting repeated and my card does all of them...

      Druidic Assistance 2G
      Instant (Common)
      Put a 1/1 green Elemental creature token onto the battlefield.
      Target creature gets +3/+3 until end of turn.

      Delete
    6. So, a smaller Briarpack Wolf.
      I'm going with the other one just for more unique discussion (and I already wrote it up).

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