Friday, September 11, 2015

Weekend Art Challenge 091115—Wen Juinn Png

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.

A

B


Design a card for one or both of these illustrations, or two cards with each. If your submission includes multiple text boxes, they must be identical except for numbers and up to one word.

42 comments:

  1. Jay, can you clarify by example what you mean with the second sentence?

    ReplyDelete
    Replies
    1. Target creature gets +2/+2 until end of turn. Draw a card.
      ~
      Target creature gets +6/+6 until end of turn. Discard a card.

      Delete
    2. How about CARDNAME? Would:

      Sword-Guy Spell deals 3 damage to target creature. Draw a card.
      Demon-Guy Spell deals 6 damage to target creature. Discard a card.

      be valid?

      Delete
  2. Sokenzan Ronin 3R
    Cre- human samurai. (Common)
    Bushido 2
    At the beginning of your upkeep, if your devotion to red is four or greater, transform CARDNAME.
    2/2
    ***
    Hand of Sokenzan
    (Red) cre- spirit
    Bushido 4
    At the beginning of your upkeep, if your devotion to red is four or less, transform CARDNAME.
    4/4

    Ok, so the swap is four or "more" versus four or "less"...I'm operating on the assumption that CARDNAME isn't a strike against me...

    ReplyDelete
    Replies
    1. I like the devotion swing when this transforms. If the restriction weren't in place, I'd probably remove bushido from the spirit and replace it with something a little more interesting :/

      Delete
    2. This is very cool and clever. The fact that with some board states it will flip back and forth indefinitely is annoying, though.

      Technically "four" is a number as well, so I think it's OK (and probably advisable) to make this "three or less" instead. (And you're right, "CARDNAME" is definitely not a strike against you.)

      Delete
    3. Thank you ipaulsen :)

      Also, I'd like to change this to uncommon.

      If the mechanic is deemed to be too fiddly, I wouldn't be surprised or upset to change the transformation variables, but that's a development issue. I'm a sucker for aesthetics :)

      Delete
  3. This comment has been removed by the author.

    ReplyDelete
  4. Oathsworn Protector 1RW
    Creature - Human Warrior (R)
    Vigilance
    Oathsworn Protector attacks each turn if able.
    Whenever Oathsworn Protector attacks or blocks, transform it at the beginning of the next upkeep.
    2/3
    //
    Desperate Guardian
    R/W Creature - Beast (R)
    Vigilance
    Desperate Guardian blocks each turn if able.
    Whenever Desperate Guardian attacks or blocks, transform it at the beginning of the next upkeep.
    6/5

    ReplyDelete
    Replies
    1. Nice inversion! I think I'd like the stats a little better if they mirrored each other. 4/1 --> 1/4 or something similar. As it stands, that's the only thing that feels out of place.

      Delete
    2. The backface being 6/4 would fix that problem.

      Delete
    3. I like 6/4, yeah. Aesthetics!

      Oathsworn Protector 1RW
      Creature - Human Warrior (R)
      Vigilance
      Oathsworn Protector attacks each turn if able.
      Whenever Oathsworn Protector attacks or blocks, transform it at the beginning of the next upkeep.
      2/3
      //
      Desperate Guardian
      R/W Creature - Beast (R)
      Vigilance
      Desperate Guardian blocks each turn if able.
      Whenever Desperate Guardian attacks or blocks, transform it at the beginning of the next upkeep.
      6/4

      Delete
  5. An act of treason thats best against high toughness defensive decks that most annoy red. Being killed by your Fortress Crab is very amusing.

    Twisted Betrayal 3R
    Sorcery (U)
    Switch target creature's power and toughness until end of turn. Gain control of that creature until end of turn. Untap that creature. It gains haste until end of turn.
    Those who live a life of discipline are the most amusing when they finally snap.

    ReplyDelete
    Replies
    1. Cool name for this mechanic! Props :)

      I can see this printed as is or with a mana cost of 1RR or 1UR

      Delete
  6. Assuming CARDNAME/CARDNAME swaps are free:

    Vengeful Ronin 2R

    Creature - Human Samurai

    First Strike

    At the beginning of your upkeep, if a creature you control died last turn, transform CARDNAME.

    2/2
    ///
    Oni of Vengeance

    Creature - Demon Samurai

    First Strike

    At the beginning of your upkeep, if a creature you didn't control died last turn, transform CARDNAME.

    4/4

    ReplyDelete
    Replies
    1. I think this would work better with the art if it switched to double strike, but no shared trigger for both sides seemed reasonable, and first strike -> double strike is approximated well by numbers changes anyway. (Also it should probably cost {3}{R}.)

      Delete
    2. This flavor feels more white to me. But I do like your inversion quite a bit

      Delete
  7. Two cards in a mirrored pair:

    Firejustice Samurai {R}{W}
    Creature - Human Samurai (U)
    Whenever a player gains 3 or more life, you may pay {2}{R}. If you do, CARDNAME deals 3 damage to target creature.
    2/2

    Firepain Oni {2}{B}{R}
    Creature - Demon Spirit (U)
    Whenever a player loses 3 or more life, you may pay {2}{R}. If you do, Firepain Oni deals 3 damage to target creature.
    3/3

    ReplyDelete
    Replies
    1. I really like the choice of "gains / loses" as the switched word and how you conveyed the transition with colors / art.

      Have you considered changing the 3s in the first text box to 2s? I feel that would be a bit more aesthetically pleasing (and less swingy).

      Regardless, my inner Johnny immediately started searching for cards that would go well with Firejustice Samurai. I think the prize goes to Scourge of the Nobilis.

      Delete
    2. Yeah, you're probably right about swinginess, but I worry if the the repetable shock effect does become to easy with "gains/loses 2 life, you may pay 1R, does 2 damage". I don't really know what version would be more powerful.
      If properly developed, they probably won't retain the 1R activation cost, or maybe they need to cost more than 2 mana for a 2/2 and 4 mana for a 3/3.
      Anyway, updated versions:

      Firejustice Samurai RW
      Creature - Human Samurai (U)
      Whenever a player gains 2 or more life, you may pay 1R. If you do, CARDNAME deals 2 damage to target creature.
      2/2

      Firepain Oni 2BR
      Creature - Demon Spirit (U)
      Whenever a player loses 2 or more life, you may pay 1R. If you do, CARDNAME deals 2 damage to target creature.
      3/3

      I'd like the arts to be zoomed in on the creatures, thanks.

      Delete
  8. B/R(hybrid), Treason
    Sorcery
    Put a 2/2 human token on the battlefield. It fights target creature you control

    1BR Demoncall
    put a 5/5 demon token into play. It fights target creature you control

    ReplyDelete
    Replies
    1. "Another" creature you control? Or are you going or the seppuku flavor?

      Delete
    2. B/R(hybrid), Treacherous Reinforcements
      Sorcery (U)
      Put a 2/2 human token on the battlefield. It fights target another creature you control

      Even a fool in a desperate situation would not make a deal with the Ronin

      1BR Treacherous Demon
      Sorcery (R)
      put a 5/5 demon token on the battlefield. It fights another target creature you control

      Even a fool in a desperate situation would not make a deal with the Oni

      Delete
    3. Or maybe make them both demon soldiers, but one fight a creature you don't control and the other fight a creature you control? That's a stretch on the flavour, but makes the cards more interestingly different with only one word change.

      Delete
    4. I was thinking about it. The only problem with it, is that the ability is in the green color pie. But the art is defintly not green

      Delete
    5. Red gets fight as well. See Pit Fight, Swift Kick, Alpha Brawl.

      Delete
  9. I came up with a perfect split-card name and didn't want to see it go to waste, so:

    Sound 1R
    Sorcery- Uncommon
    Art B
    Target creature you control gets +1/+0 until end of turn. CARDNAME deals 1 damage to each creature you don't control.
    //
    Fury 2R
    Sorcery- Uncommon
    Art A
    Target creature you control gets +3/+0 until end of turn. CARDNAME deals 3 damage to target creature you don't control.

    ReplyDelete
    Replies
    1. Should this have Fuse? I suspect not-- it's complicated enough as it stands and there's no real synergy between the two halves.

      I just noticed that you'll want to cast Sound post-combat a large portion of the time, which is kind of awkward. Maybe it should say "each creature you control" for symmetry? In that case it should probably cost 2R as well. Or maybe one of these should cost 1RR to avoid an exact cost match... but at that point I'm just manipulating things to justify a split card.

      Delete
    2. Proposed new version, now with more cutesy mana numbers:

      Sound 1RR
      Sorcery- Uncommon
      Art B
      Each creature you control gets +1/+0 until end of turn. CARDNAME deals 1 damage to each creature you don't control.
      //
      Fury 3R
      Sorcery- Uncommon
      Art A
      Target creature you control gets +3/+0 until end of turn. CARDNAME deals 3 damage to target creature you don't control.

      This is probably more in line with split-card mana costs anyway.

      Delete
    3. I'll do the renders this week. That should be fun...

      Delete
  10. Reprint:

    Screaming Fury 2R
    Art A OR Art B
    Sorcery (U)
    Target creature gets +5/+0 and gains haste until end of turn.

    Flavortext for Art A:
    Once set on the warpath, a Bloodrager is only satisfied when an enemy's shrieks match their own - and then fall silent.

    Flavortext for Art B:
    Once set on the warpath, a demon is only satisfied when an enemy's shrieks match their own - and then fall silent.

    Feedback appreciated as always.

    ReplyDelete
    Replies
    1. I like the idea of Tarkir-esque reprints with close, but not identical flavor. What are you going for with the flavor text? Is it purely a slave to the challenge requirements, or is there some clever punchline from the juxtaposition of the two that I'm not seeing?

      Delete
    2. Nope, no punchline. Just supposed to be two badass flavortexts, and I thought it'd be neat to do those one word away instead of the rules text.

      Delete
  11. Moment of Death
    Sorcery
    Art A
    5UR
    Target player draws a card for each card in their graveyard. ~ deals 1 damage to them for each card drawn this way.

    Extra Arms
    Sorcery
    Art B
    3UR
    Target player draws a card for each card in their hand. ~ deals 1 damage to them for each card drawn this way.

    ReplyDelete
    Replies
    1. Just a note that the name Extra Arms is taken already.

      I'm not quite sure I get the flavor of either of these to be honest. Clarification?

      Delete
    2. Doh, thank you. I'll try to think of another name although I don't know if I'll manage it.

      Maybe the flavour is a bit tenuous. Art B looks to depict extra arms suddenly growing out of the demon (comments on the artist's deviant art pointed it out), so the idea is, extra arms, but they're painful to grow, but they let you carry twice as much stuff.

      And moment of death is supposed to be something like someone freezing with fear and being finished off, or your life flashing before your eyes. Except that was clearer before I had to add the damage as well.

      *shrug* If it doesn't work, that's ok.

      Delete