Thursday, April 28, 2016

CCDD 042816—Hydra Grub

Cool Card Design of the Day
4/28/2016 - Hydra Grub will occasionally be stranded in your hand in Limited. Other times, it will win you the game. In Constructed, it should be a big deal quite often. Take a look.

I was a bit surprised the first ability's never been done. Almost every set for the last decade has a dozen or two cards that Hydra Grub would absolutely adore.

The second ability is a new take on "hexproof until you've gotten value from this."


  1. It has a lot of build around me potential, to be sure.
    I would probably like it more as a 1/1, but I can see the argument against it. In the right limited environment this can be a house.

    It also opens the doors to many other abilities: it has X until it deals combat damage, where X could be
    defender, trample, flying...

  2. Doesn't work here, but on most cards I would say "~ has (ability) as long as it has no +1/+1 counters; when ~ deals damage, put a +1/+1 counter on it" so you don't have to deal with memory issues.

  3. Avatar of the Resolute is the similar design I couldn't find before. Good reference.

    1. There's also Fungal Behemoth which is similar.

      Is the flavor on the second ability that it's sheltered until it goes out and hunts? Or that a parent protects it? I don't quite get it.

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  5. I like the second ability a lot! Riffing:

    Deepwood Acolyte 1GG
    Creature- Elf Shaman
    Renown 2
    As long as it isn't renowned, CARDNAME has hexproof.