Showing posts with label
homarid
.
Show all posts
Showing posts with label
homarid
.
Show all posts
Wednesday, June 21, 2017
CCDD 062117—Industrious Hermit
Cool Card Design of the Day
6/21/2017
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Bounty of the Luxa
's use of homarid technology got me thinking about new ways to implement homarids. Is there a solution that doesn't require counters on multiple permanents (which can get out of sync)?
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