Showing posts with label homarid. Show all posts
Showing posts with label homarid. Show all posts

Wednesday, June 21, 2017

CCDD 062117—Industrious Hermit

Cool Card Design of the Day
6/21/2017 - Bounty of the Luxa's use of homarid technology got me thinking about new ways to implement homarids. Is there a solution that doesn't require counters on multiple permanents (which can get out of sync)?