Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Showing posts with label mass removal. Show all posts
Showing posts with label mass removal. Show all posts
Friday, July 27, 2018
Weekend Art Challenge 072718—Wraths
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
art,
challenge,
mass removal,
weekend
CCDD 0727/18—some other wraths
Cool Card Design of the DayHere are a few Wrath effects that don't address the problem of disrupting the game's story, but work a bit differently than most.
Labels:
black,
board-sweeper,
CCDD,
mass removal,
spell,
white
Tuesday, July 24, 2018
Wrath Effects Are Bad for the Game.
Hypothesis: Effects that kill everything hurt the game.A game session is a story. Actually, it's two. One story is being told by the game about the fiction of the game's world. In Magic, it is a story of a conflict between two powerful wizards, whose spell repertoire represents the most powerful magic across many planes of existence. The other story is about the players themselves, and their card-based duel.
Labels:
game design,
magic design,
mass removal,
WotC safe
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