Showing posts with label noncreature mechanics. Show all posts
Showing posts with label noncreature mechanics. Show all posts

Wednesday, January 20, 2016

Tesla: Design Challenge 012016 — Noncreature Mechanics

Howdy all. We're taking a break from our series on playtest design - so I can gather some more feedback from playtesting - and during this break I'd like to have a design challenge! One thing I noticed while gathering mechanics a while back, and especially while putting together the playtest, is that we could use a few more options for noncreature mechanics for Tesla.

And there's where you come in!