Wednesday, October 8, 2014

Tesla: Charged with Battery

We've been looking at potential artifact mechanics for Tesla, and last week saw a lot of good ideas. I've given some thoughts in the comments, so today I'm going to focus in on one idea I found particularly interesting: Bass' Batteries.

Conflicting Metaphors—Inspired VS Heroic

Games are metaphors and game designers are poets. In order to make a card feel thematic, we need to find one way to express the concept it represents through game mechanics. That's all that's needed to make a player feel, "Yeah, that is a dragon. That is a unicorn. Yup, that's dark magic."

Tuesday, October 7, 2014

CCDD 101714—Prototype & Blueprint

Cool Card Design of the Day
10/7/2014 - Two alternative keywords for a single idea. They could go on colored permanents, but make more thematic sense on artifacts and are more relevant on colorless cards. Basically the opposite of invent.

Monday, October 6, 2014

Friday, October 3, 2014

Weekend Art Challenge 100314—kokoszkaa

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.

Thursday, October 2, 2014

Tesla: Breaking the Mould

It's been a while since I actually managed to get anything written about Tesla. A few weeks back we were looking for a different way to care about artifacts.

I'm not going to discuss every solution you offered here; you can read the comments for that. What I will do is cover some areas you proposed and discuss their merits and challenges.

Wednesday, October 1, 2014

CCDD 100114—Nail in the Coffin

Cool Card Design of the Day
10/1/2014 - I kinda feel like I've done this card before, but I can't find it. The concept is decent: If you can finish off a creature with 1 damage, it doesn't cost you a card. But…