I played around in every color but Black this week, and I did creatures and enchantments, so I set out to make a Black Instant for today's design. I initially though something along the line of Persecute. I wanted removal that would prevent a player from casting cards with the same name for the rest of the game, but that ended up feeling more white, in the vein of Exclusion Ritual. Tinkering around, I settled on the flavor of a dying creature becoming a martyr, and ended up with this:
Thursday, August 22, 2019
CCDD 08222019 - Martyrize
Labels:
combat trick,
removal,
strictly better?
Wednesday, August 21, 2019
CCDD 08212019 - Defiance
Labels:
enchantment,
namespace,
red
Tuesday, August 20, 2019
CCDD 08202019 - Scale Birds of Various Sizes
Let's move from squirrels to birds. Scale Birds are a cool creative concept, helping to convey the size of BIG things that only are ever seen on very small card arts. What would happen if we tried to capture that mechanically?
Labels:
bird,
lord,
scale,
silver border
Friday, August 16, 2019
Weekend Design Challenge 08162019 - Red Summer
Hey Artisans! I think we're a little overdue for a design challenge. Click through to see this weekend's design parameters. With those as your guidelines, design a custom magic card. Over the course of the weekend, give feedback to your fellow designers on their designs, and incorporate their feedback to iterate on your own. If I have time over the course of next week, I will try to offer some of my own feedback.
Labels:
design challenge,
monocolor,
seasons,
weekend
Thursday, August 15, 2019
CCDD 08152019 - Hermit Squirrel
Thursday, June 13, 2019
The Midnight Hour is Close At Hand: Designing Around Amass
War of the Spark’s Limited format is strangely built, even accounting for the various deviations non-core sets take away from the “normal” Limited experience. Part of it, and the most visible part, is the huge number of planeswalkers, which requires planeswalker removal to be printed at common and makes Stealth Mission into a kill spell. But a larger part of the puzzle is how Amass warped the environment into making a go-tall strategy reliant on a single token a decent value proposition every time.
Labels:
amass,
design,
limited,
set design,
war of the spark,
WotC safe
Tuesday, June 4, 2019
Eternal Analysis 017—Shift


Shift is Eternal's suspend mechanic, simplified in some ways and… weird in others. Introduced in the sixth full set, Dark Frontier, along with Onslaught, and Twist.
Labels:
CCG design,
Eternal Card Game,
mechanic
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