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We tend to read a lot about a
set's design during preview weeks on
dailymtg.com. Sometimes we get a bit of perspective during Head Designer Mark
Rosewater's annual "State of Design" articles. What we rarely get to see is a sense of historical perspective applied to sets from years gone by. I'd like to examine some of the sets that were most influential, either through their successes or their failures, throughout Magic's history.
I cheerfully admit that my criteria for inclusion are completely subjective. What I consider to be important developments will no doubt differ from everyone
else. This is just a general overview; I will likely write more in-depth articles on specific sets at some point in the future.
1. Magic: The Gathering (Limited Edition)
Obviously this list can only begin here. Richard Garfield and his many collaborators designed a game to appeal to the Dungeons & Dragons crowd which turned out to be as addictive as heroin and as expansible as a Lego set. Limited Edition featured a strong fantasy flavor and
wildly divergent power levels between cards. By giving the cards specific rather than generic names ("
Serra Angel" instead of "Angel," "
Rock Hydra" instead of "Hydra") the designers allowed plenty of room for new cards to be created within similar conceptual spaces.
2. Arabian Nights
While Arabian Nights contained mechanical innovations that were echoed in future sets, the most important innovation was backward
compatibility. Arabian Nights came very close to being printed with a different card-back than Limited Edition and Unlimited Edition cards. I don't think that Magic would be in print today if that had happened. Or at the very least the game would be far different from what we know today.