And that's your challenge for this week: go to the Skeleton section on the Tesla Multiverse set (or click here), and design a card to fill in one or more of the slots! Any empty slots are the highest priority, but feel free to suggest alternate cards for slots we already have filled, if you have a great idea for a design to fill that slot. The more options we have for slots, the more flexibility we have in the future!
In addition, relating to the challenge to design aggressive mechanics for Tesla last week, you'll get bonus points for designing card(s) featuring an aggressive mechanic that also fill a slot in the card file. Right now the top contenders for the aggressive mechanic for Tesla are "Martyr", "Jury-Rig" / Dash, and Bolster - but feel free to keep designing or suggesting aggressive mechanics you think would work well!
And remember, the goal for designing any cards for the Tesla skeleton is to make sure they fit both the flavor and mechanical themes of the set. Aim to make cards that get across the idea of 'progress', fit nicely into the world of Kaladesh, or synergize subtly (or bluntly) with other mechanics in the file.
I can't wait to see what designs we all come up with this week! Best of luck, designers!
In addition, relating to the challenge to design aggressive mechanics for Tesla last week, you'll get bonus points for designing card(s) featuring an aggressive mechanic that also fill a slot in the card file. Right now the top contenders for the aggressive mechanic for Tesla are "Martyr", "Jury-Rig" / Dash, and Bolster - but feel free to keep designing or suggesting aggressive mechanics you think would work well!
And remember, the goal for designing any cards for the Tesla skeleton is to make sure they fit both the flavor and mechanical themes of the set. Aim to make cards that get across the idea of 'progress', fit nicely into the world of Kaladesh, or synergize subtly (or bluntly) with other mechanics in the file.
I can't wait to see what designs we all come up with this week! Best of luck, designers!
Challenge accepted!
ReplyDeleteCR04 Swift-Gear Technopath
2R
Creature - Human Artificer
Vanguard 3 (If this is the first spell you have casted this turn, untap up to 3 lands).
Haste.
2/2
CU16 Eureka!
3U
Sorcery
Vanguard 4 (If this is the first spell you have casted this turn, untap up to 4 lands).
Draw 2 cards.
UW02 Paragon of Leadership
2WW
Creature - Human Soldier
Vanguard 4 (If this is the first spell you have casted this turn, untap up to 4 lands).
When another creature enters the battlefield under your control, put a +1/+1 counter on Paragon of Leadership.
2/2
UG03 Trained Pathmaker
Creature - Beast
1GG
Flash.
Vanguard 3 (If this is the first spell you cast this turn, untap up to 4 lands).
Creature spells you control gains flash.
3/3
UB03 Moonlight Research
B
Instant
Vanguard 3(If this is the first spell you have casted this turn, untap up to 3 lands).
Each player loses 2 life.
This feels like a blue mechanic to me, but untapping lands feels like progress to me, and knowledge should be present in all collors in a set so tech based. I hope you like the idea at least.
Can you put some more info in the Slot column? What slots should be flying/other evasion? Maybe list the archetypes that you expect each color to fit so that we can more easily see what's missing.
ReplyDeleteGreen Needs some creature tokens
Pouncing Predator 2GG
instant Common
Put a 3/3 Green Beast token onto the battlefield.
Nesting Baloth 4G
Creature - Beast Common
When CARD dies put a 3/3 Green Beast token onto the battlefield.
Beastly Awakening 2GG
Sorcery Uncommon
Sacrifice up to 3 creatures. For each creature sacrificed this way, put a 3/3 Green Beast token onto the battlefield.
White needs some flyers and anything that is not justice or revolution probably needs to take minimal complexity.
ReplyDeleteGliderunner W
Creature - human common
W: CARD gains flying until end of turn.
1/2
Assault Pilot 2W
Creature - human common
flying
2/2
Disgruntled Guard W
Creature - human soldier uncommon
Defender
revolution
2/2
-------------------------
Armed Revolter
Creature - human
revolution
3/2
Empowered Elephant 4W
Creature - elephant uncommon
lifelink
2/5
Leader of Change 2W
Enchantment - aura Uncommon
Enchant Creature
Enchanted creature has +1/+1
When enchanted creature attacks put a 1/1 white human creature token onto the battlefield.
Join the Cause 2W
Sorcery uncommon
Untap each creature you control.
Put 2 1/1 white human creature tokens onto the battlefield.