Cool Card Design of the Day
5/18/2016 - I started exploring a new Skaab mechanic—perhaps because Shadows refused to deliver on that aspect of its predecessor—and hit upon a keyword fun enough to just keep making cards for. Check it out.
The resemblance to Headless Skaab's additional cost is clear, but this keyword is all-upside.
We can make commons with quite a lot of potential because the resource isn't automatic.
We can include static abilities that treat stitched like monstrous, giving our creature alternate states. You could cobble together an "Unleashed Skaab" in this way, or a "Juggernaut Skaab."
Power-wise, I'm confident Aggro Skaab can be common. I'm significantly less sure we want to challenge players with a 1/0 at common, though.
Like the original skaabs, we see a sort of anti-tribal nature to the tribe, where you're happy to play a couple skaabs, but not more without support. Of course, Innistrad put that support within the same tribe, and I would as well, reprinting cards like Armored Skaab.
We can increase the per-card-exiled rate, on a card or two.
We can also offer other rewards. Stitched is a lot like devour in this respect, but fueled by your organic losses, as opposed to causing you losses itself.
We can care about the quality of creatures exiled.
We definitely only need one of Aggro Skaab and Little Skaab. Hmm.
We could absolutely shape Standard so that a one-drop like this can have Stitched 3 or even 5. The upper bound just won't matter early when it's a problem, but can give the card relevance late. Unfortunately, older formats can fill graveyards so fast that we'll have to temper our ambitions. Maybe stitched 3 can pass on a 0/0?
Hmm. Body Double +1 probably needs to cost more.
Too much tension? I'm thinking most boards will have a pretty clear best answer for how big you want Sneaky Skaab to be.