Cool Card Design of the Day
11/17/2016 - Here are five variations on the same basic idea—rewarding vanilla creatures without increasing their stats—across three rarities.
Here's the first pass. The idea is you can tutor for your best vanilla, and you can put as much gas on top of your deck as you want, knowing that at some point you may prefer the ability to draw a non-creature or non-vanilla creature, ala Gravepurge.
A rare wants to offer a bigger dream than that I think, especially if you're going to search your library for all those cards, so this second rare simplifies the effect (by complicating the cost).
This is the uncommon version of the first rare. It lets you set up as many draws as you want, but doesn't replace itself with a card draw. That has enough potential to be uncommon, but we can expect the player really wants to be able to play one of those creatures the same turn:
This version replaces itself, and so has to put some kind of limit on how much you can stack your deck. That's safer for players who don't know how deep to stack their deck, and safer for formats where players might run only vanilla creatures so they can set up some crazy combo like Charbelcher.
Finally, I wanted to see what a common version of this would look like. I could see this played in Limited, if you've got multiple vanilla creatures you're really eager to play, and that's about it.
What do you think? Which card do you prefer as a player? As a designer?