Monday, November 28, 2016

Midweek Art Challenge 112816—kafine

Click through to see the illustration and design requirements for your single card submission, due Wednesday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer some time on Thursday (possibly in the comments below, we'll see).



Design a sorcery or enchantment card for this art.

42 comments:

  1. Dreams of Potential 2WU
    Instant
    Gain 2 life. Then choose one -
    * Draw two cards.
    * Draw a card, then put CARDNAME on top of your library just under the top two cards.

    ReplyDelete
    Replies
    1. Not a sorcery or enchantment.

      I like the idea of draw-two-or-draw-one-and-recur. The life seems to distract from that (even though it is relevant).

      Delete
  2. Lucid Presence U
    Creature Illusion (C)
    Flying
    You may only cast Lucid Presence if an opponent controls a tapped creature.
    2/2

    ReplyDelete
    Replies
    1. Lucid Presence U
      Enchantment Creature - Elemental (C)
      Flying
      You may only cast Lucid Presence if an opponent controls a tapped creature.
      2/1

      Delete
    2. Glad this is an enchantment now. Does it justify its enchantment-ness? (MaRo would say 'no' but that doesn't mean the answer is 'no.')

      Will it be fun to wait until your opponent taps a creature? Or will the set have a twiddle sub-theme?

      Delete
    3. MaRo has sense said that he was wrong on not making more "generic enchantment creatures", and I think this fits. It also has an enchantmenty feel because of how it requires the opponent to have a tapped creature. It's Psychic Venom territory.

      As to fun, I think this fits into a Serra Avenger/Faerie Imposter space. It's got Johnny/Timmy/Spike appeal, although a drawback is no fun. It could just cost more of these opponent doesn't have a tapped creature, so it's never just stuck

      Delete
    4. I see Jenny/Spike appeal. Don't see Timmy.

      Delete
    5. Turn 3 when you're opponent attacks you and then you're able to drop 3 of these onto the board is a pretty compelling moment for Tammy

      Delete
  3. Astral Flux UB
    Enchantment rare
    If a creature would die from non combat damage, you may pay 2 and exile it instead. If you do put a 1/1 dream token with shadow onto the battlefield.

    ReplyDelete
    Replies
    1. Onto the battlefield under your control*

      Delete
    2. It'd actually be just "create a 1/1 black and white dream token with shadow" now

      Delete
    3. Are we sideboarding this against mono-red? Do I have to be grixis and full of pyroclasms to maindeck this card?

      Do we want our shadows to die to fire? Do we want to be able to exile them to make new ones when they do?

      Delete
    4. FWIW I love the flavour here, and the idea that you can get shadows, but it's also limited by how much you can pay.

      Delete
    5. The flavor is cool.
      This could be mono-black.

      Delete
    6. I think it could be blue or black. What about dual color options?

      I was really shooting for flavor but you're right, it's an odd card. I was thinking about sacrifice outlets when I wrote it. Mod range Aristocrat decks maybe?

      What about this:

      Astral Flux U/B U/B
      Enchantment R
      If a creature you control would die you may pay 2. If you do exile it instead then put a 1/1 dream token with shadow onto the battlefield.


      It seems less flavorful without the non combat damage but now it's more functional in other decks.

      Delete
    7. I love the simplified trigger. 'Dies' is always good flavor.

      Don't see how this death-based spirit-maker is blue at all.

      Delete
    8. Thinking about astral projection being more blue at the time. (And the blue in the art most likely) With the simplified trigger It seems more black.

      Astral Flux 1B
      """""
      """"""
      """""

      Delete
  4. Dream Parasite UB
    Enchantment Creature - Illusion (U)
    Bestow 1UB
    Enchanted creature gets +1/+3.
    Whenever Dream Parasite or enchanted creature becomes untapped, draw a card, then its controller discards a card.
    1/3

    ReplyDelete
    Replies
    1. When DP is an aura, its controller draws, but the controller of the creature it's attached to discards. When it's a creature, its controller loots? But it's a positive aura, so if I cast it on your creature for card advantage, I make that creature stronger. And you decide whether it attacks or not, and so you keep it back as a blocker. Ehhh.

      Delete
  5. Deep Dreaming U
    Enchantment (Unc)
    Enchant Creature.
    Enchanted creature can't attack or block.
    At the beginning of enchanted creature's controller's upkeep, her or she may draw a card, then discard a card.

    I wish I could stop trying to design "your creature or opponent's creature" cards. They're almost always a bad idea. But I love the challenge of finding something that might work either way.

    ReplyDelete
    Replies
    1. The drawback is plenty blue, but the primary effect is so white: Either makes this WU or swap Pacifism for Claustrophobia.

      Such auras are neat when they work both ways, but they are tricky to do. In this case, it would help if the restriction were particularly avoidable. (This isn't bad on a utility tapper like Merfolk Looter, "doesn't untap" would combo with vigilance or u:untap creatures.)

      Delete
    2. I think I should pick one half. How about:

      Enchant Creature you control.
      Enchanted creature gets -6/-0 and doesn't untap during your untap step.
      At the beginning of your upkeep, you may draw a card, then discard a card.

      I also considered upping the cost and making it "draw a card" not "loot".

      Delete
    3. This is far from too strong:

      Deep Dreaming U
      Enchantment (Unc)
      Enchant Creature
      At the beginning of your upkeep, you may draw a card, then discard a card.

      Delete
    4. Huh. Yeah, I don't really feel like I'm exercising my design muscles, but I agree, that fits the concept and is really simple, which is a massive plus.

      I'll submit Jay's latest version.

      (Although, hm. Should it allow you to enchant opposing creatures? There's no balance reason why not, just it doesn't fit the concept as well.)

      Delete
    5. Exercise the design muscles you use to remove unnecessary text. Yes, you'd never want to cast this on an opposing creature, but limiting valid targets gains us nothing. Players won't be baffled that you can use it that way, they'll see the obvious purpose and derive flavor from that.

      Delete
    6. But removing *text* and removing *complexity* are not always the same; sometimes a single purpose can be simpler even if longer. But yes, I agree in this case, your version works better without fiddling. Thank you for suggesting it.

      Delete
    7. A riff from the earlier designs:

      Deep Dreaming U
      Enchantment (Unc)
      Enchant Creature
      Whenever enchanted creature untaps, you may draw a card, then discard a card.

      Delete
  6. Vivid Dreaming {1}{U}
    Enchantment (Uncommon)
    At the beginning of your upkeep step, look at the top card of your library. Exile that card unless you sacrifice Vivid Dreaming.

    ReplyDelete
    Replies
    1. "Scry 1 each round until you choose to keep." Neat. Could probably draw that card too.

      Delete
    2. Was struggling to word it right so you draw the card too. "If you do, draw that card instead" probably works?

      Delete
    3. Vivid Dreaming {1}{U}
      Enchantment (Uncommon)
      At the beginning of your upkeep look at the top card of your library. You may draw a card. If you do, sacrifice Vivid Dreams. Otherwise exile the top card of your library.

      Delete
    4. At the beginning of your upkeep, draw a card. Then, exile that card unless you sacrifice Vivid Dreams.

      -

      may be interesting to note, the original design was more related to the idea of stillness, sleep, dreaming:

      At the beginning of each end step, if you didn't cast a spell this turn, ~~~

      Delete
    5. ooh

      Stillness 1U
      Enchantment (unc)
      At the beginning of your upkeep, draw a card.
      Whenever you cast a spell, sacrifice ~.

      Delete
  7. Dream Inmersion
    1UU
    Enchantment - Aura
    Enchant untapped creature.
    When Dream Inmersion enters the battlefield, tap enchanted creature. It doesn´t untap during its controllers next untap step.
    At the begening of your upkeep, you may sacrifice Dream Inmersion. If you do, draw 3 cards.

    ReplyDelete
    Replies
    1. So you can cast this to remove an opposing creature, or you can cast it on your own to draw 3 cards, or you can remove an opposing creature for one turn and draw three cards? Make it two and I'm in.

      Delete
    2. Yes... the idea was, that i wanted it to be card advantage if you send one of your creatures to sleep for a while... so, in theory, you should only get the cards if the enchanted creature is yours (you need this, a creature and a turn to get the effect). In adition, this could send to sleep an opponent`s creature, and never wake it up...

      So the option you suggest:
      Dream Inmersion
      1UU
      Enchantment - Aura
      Enchant untapped creature.
      When Dream Inmersion enters the battlefield, tap enchanted creature. It doesn´t untap during its controllers next untap step.
      At the begening of your upkeep, you may sacrifice Dream Inmersion. If you do, draw 2 cards.

      If I go with the idea that you can seek for knowledge on somebody dreams, i should do this:

      Dream Inmersion
      1UU
      Enchantment - Aura
      Enchant untapped creature.
      When Dream Inmersion enters the battlefield, tap enchanted creature. It doesn´t untap during its controllers next untap step.
      At the begening of your upkeep, you may sacrifice Dream Inmersion. If you do, THAT CREATURE CONTROLLER DRAWS 3 CARDS.

      Should i keep the 3 cards? If i make it 2 cards instead, wouldnt it be a very slow divination?

      Delete
    3. The last version has better balance and flavor than the first. I might cost it 2UU since it's strictly better than Sleep Paralysis, and that makes three cards more reasonable too. Uncommon, but not necessarily.

      Delete
    4. Oh yea! 2UU is good enought. I am agree with the rarity.

      Dream Inmersion
      2UU
      Enchantment - Aura Uncommon
      Enchant untapped creature.
      When Dream Inmersion enters the battlefield, tap enchanted creature. It doesn´t untap during its controllers next untap step.
      At the begening of your upkeep, you may sacrifice Dream Inmersion. If you do, that creature controller draw 3 cards.

      Thanks Jay for the help!

      Delete
  8. Sleep Learning 3UU
    Enchantment - R
    2, Tap an untapped creature you control: Draw a card.

    ReplyDelete
    Replies
    1. Tome of Somnum
      Enchantment - R
      2, Tap an untapped creature you control: Draw a card.

      Delete
    2. Since you activate this at instant speed, the tap is almost irrelevant. I leave my creatures back to block and my mana open to counter key spells, and what's left at the end of your turn, I get free cards out of.

      Make this ability sorcery speed and now it's a cost.

      Delete
    3. Excellent point, and the intention of the card.

      Tome of the Somnum 3UU
      Enchantment - Rare
      2, Tap an untapped creature you control: Draw a card. Activate this only anytime you could cast a sorcery.

      Delete