Showing posts with label eldrazi. Show all posts
Showing posts with label eldrazi. Show all posts
Friday, August 28, 2020
Weekend Design Challenge 08282020 - No Judge Free-For-All
Happy Friday, Artisans! Click through to see this weekend's design parameters. With those as your guidelines, design a custom magic card. Over the course of the weekend, give feedback to your fellow designers on their designs, and incorporate their feedback to iterate on your own. If I have time over the course of next week, I will try to offer some of my own feedback.
Labels:
design challenge,
eldrazi,
free-for-all,
weekend
Tuesday, February 5, 2019
CCDD 020519 - Distortion Sentinel and Eldrazi Design Principles
Good morning, Artisans. I was thinking about Eldrazi today, so I decided to come up with one. Unfortunately, I've internalized a number of Eldrazi design principles, some of which I extrapolated from Rise/Battle for/Oath/Eldritch, some of which I just made up, but they do make our friendly unfathomable extraplaner weirdos difficult to make.
Labels:
control,
design principles,
eldrazi,
Zendikar
Thursday, July 6, 2017
CCDD 070617—Gangling Refractor
Cool Card Design of the Day7/6/2017 - Getting to copy your opponent's kill spell seems like a more fun twist on the kind of spell protection Glyph Keeper offers.
Thursday, February 25, 2016
CCDD 022416 Late-Nite Edition -- Eldrazi-Bone Gurney
There was a lot going on in today's denoument-installment of the story formerly known as Uncharted Realms, but my brain wouldn't let go of the idea of Chandra using a piece of Ulamog as a chair while she recovered. I especially liked the idea of it paralleling Dragon Throne of Tarkir in some way.
Labels:
CCDD,
eldrazi,
planeswalkers,
top-down,
uncharted realms,
vorthos
Monday, October 19, 2015
CCDD 101915—Wetfall Hedron & Hedron Field
Cool Card Design of the Day10/19/2015 - A land mechanic that illustrates Zendikar VS Eldrazi, using the flavor of the hedrons. The first card represents a single common, or maybe a single card that's rotated into the basic land slot. The second card is an alternate solution that represents one of five uncommon lands. Neither are close to printable, but illustrate a concept that might have merit.
Wednesday, October 14, 2015
CCDD 101415—An alternative to devoid
Cool Card Design of the Day10/14/2015 - I'm not convinced devoid was a mistake. Even so, it's an engaging challenge to find alternative solutions to the problem: Make a bunch of colorless creatures without breaking down the segregation of playable cards the color pie offers.
Tuesday, October 6, 2015
Weekend Art Challenge Review 100215—Peter Morbacher
Labels:
art,
design challenge,
eldrazi,
weekend
Friday, October 2, 2015
Weekend Art Challenge 100215—Peter Morbacher
Weekend Art ChallengeGreetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
eldrazi,
weekend
Tuesday, June 2, 2015
CCDD 060215—Ulamog's Gorger (Bloodfeast)
Cool Card Design of the Day6/2/2015 - Here's another way for spawn to matter differently in the new Zendikar. Sacrificing them not only brings your battlecruisers online earlier, but makes them bigger too. A few points of added toughness will often make a huge difference on a card like Ulamog's Gorger.
Monday, June 1, 2015
CCDD 060115—Unfeeling
Cool Card Design of the Day6/1/2015 - Spawn tokens helped players cast Eldrazi when they rose, but it would be a little boring if they worked the exact same way when we return to see how the battle is raging on Zendikar. One simple way to iterate on them is to make them even better at accelerating your giant monsters.
Friday, May 29, 2015
Zeffrikar This or That 1: Ramping into Madness
Sometimes the discussion that broader design pieces generates results in a lot of disjointed conversations in the comments. There are a number of issues raised in BfZ threads that I'd like to continue with a more focused approach. First up is going to be a good look at my manabond mechanic.
Labels:
#gabfz,
eldrazi,
gold counters,
land tokens,
spawn,
Zeffrikar
Wednesday, May 27, 2015
CCDD 052715—Eldrazi Adolescent
Cool Card Design of the Day5/27/2015 - How do Eldrazi spawn grow into monstrous titans? Horribly, violently, and unpredictably.
Monday, May 25, 2015
Zeffrikar Exploratory Design Part 3: A Lack of Color Here
There are a few more mechanical areas that we need to explore before we start selecting keywords for the final count. Today I'm tackling some land mechanics for the set to dabble in, and taking a look at the needs and wants of the inscrutable Eldrazi.
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